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f4e788949d
For historic reasons, the behavior of .align differs between targets. Fortunately, there are alternatives, .p2align and .balign, which make the interpretation of the parameter explicit, and which behave consistently across targets. This patch teaches MC to use .p2align instead of .align, so that people reading code for multiple architectures don't have to remember which way each platform does its .align directive. Differential Revision: http://reviews.llvm.org/D16549 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@258750 91177308-0d34-0410-b5e6-96231b3b80d8
37 lines
1.7 KiB
LLVM
37 lines
1.7 KiB
LLVM
; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
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; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
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; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
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; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TONGA %s
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; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
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; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
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; Test that we don't try to produce a COFF file on windows
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; RUN: llc < %s -mtriple=amdgcn-pc-mingw -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
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; ELF: Format: ELF64
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; ELF: OS/ABI: AMDGPU_HSA (0x40)
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; ELF: Machine: EM_AMDGPU (0xE0)
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; ELF: Name: .AMDGPU.config
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; ELF: Type: SHT_PROGBITS
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; ELF: Symbol {
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; ELF: Name: test
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; ELF: Binding: Global
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; CONFIG: .section .AMDGPU.config
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; CONFIG-NEXT: .long 45096
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; TYPICAL-NEXT: .long 0
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; TONGA-NEXT: .long 576
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; CONFIG: .p2align 8
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; CONFIG: test:
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define void @test(i32 %p) #0 {
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%i = add i32 %p, 2
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%r = bitcast i32 %i to float
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call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
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ret void
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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