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a1a0cf0a7b
block. This allows writing much more natural and readable range based for loops directly over the PHI nodes. It also takes advantage of the same tricks for terminating the sequence as the hand coded versions. I've replaced one example of this mostly to showcase the difference and I've added a unit test to make sure the facilities really work the way they're intended. I want to use this inside of SimpleLoopUnswitch but it seems generally nice. Differential Revision: https://reviews.llvm.org/D33533 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@303964 91177308-0d34-0410-b5e6-96231b3b80d8
437 lines
15 KiB
C++
437 lines
15 KiB
C++
//===-- BasicBlock.cpp - Implement BasicBlock related methods -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the BasicBlock class for the IR library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/IR/BasicBlock.h"
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#include "SymbolTableListTraitsImpl.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/Type.h"
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#include <algorithm>
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using namespace llvm;
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ValueSymbolTable *BasicBlock::getValueSymbolTable() {
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if (Function *F = getParent())
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return F->getValueSymbolTable();
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return nullptr;
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}
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LLVMContext &BasicBlock::getContext() const {
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return getType()->getContext();
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}
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// Explicit instantiation of SymbolTableListTraits since some of the methods
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// are not in the public header file...
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template class llvm::SymbolTableListTraits<Instruction>;
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BasicBlock::BasicBlock(LLVMContext &C, const Twine &Name, Function *NewParent,
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BasicBlock *InsertBefore)
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: Value(Type::getLabelTy(C), Value::BasicBlockVal), Parent(nullptr) {
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if (NewParent)
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insertInto(NewParent, InsertBefore);
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else
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assert(!InsertBefore &&
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"Cannot insert block before another block with no function!");
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setName(Name);
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}
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void BasicBlock::insertInto(Function *NewParent, BasicBlock *InsertBefore) {
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assert(NewParent && "Expected a parent");
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assert(!Parent && "Already has a parent");
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if (InsertBefore)
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NewParent->getBasicBlockList().insert(InsertBefore->getIterator(), this);
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else
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NewParent->getBasicBlockList().push_back(this);
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}
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BasicBlock::~BasicBlock() {
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// If the address of the block is taken and it is being deleted (e.g. because
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// it is dead), this means that there is either a dangling constant expr
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// hanging off the block, or an undefined use of the block (source code
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// expecting the address of a label to keep the block alive even though there
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// is no indirect branch). Handle these cases by zapping the BlockAddress
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// nodes. There are no other possible uses at this point.
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if (hasAddressTaken()) {
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assert(!use_empty() && "There should be at least one blockaddress!");
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Constant *Replacement =
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ConstantInt::get(llvm::Type::getInt32Ty(getContext()), 1);
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while (!use_empty()) {
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BlockAddress *BA = cast<BlockAddress>(user_back());
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BA->replaceAllUsesWith(ConstantExpr::getIntToPtr(Replacement,
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BA->getType()));
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BA->destroyConstant();
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}
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}
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assert(getParent() == nullptr && "BasicBlock still linked into the program!");
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dropAllReferences();
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InstList.clear();
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}
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void BasicBlock::setParent(Function *parent) {
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// Set Parent=parent, updating instruction symtab entries as appropriate.
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InstList.setSymTabObject(&Parent, parent);
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}
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void BasicBlock::removeFromParent() {
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getParent()->getBasicBlockList().remove(getIterator());
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}
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iplist<BasicBlock>::iterator BasicBlock::eraseFromParent() {
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return getParent()->getBasicBlockList().erase(getIterator());
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}
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/// Unlink this basic block from its current function and
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/// insert it into the function that MovePos lives in, right before MovePos.
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void BasicBlock::moveBefore(BasicBlock *MovePos) {
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MovePos->getParent()->getBasicBlockList().splice(
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MovePos->getIterator(), getParent()->getBasicBlockList(), getIterator());
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}
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/// Unlink this basic block from its current function and
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/// insert it into the function that MovePos lives in, right after MovePos.
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void BasicBlock::moveAfter(BasicBlock *MovePos) {
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MovePos->getParent()->getBasicBlockList().splice(
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++MovePos->getIterator(), getParent()->getBasicBlockList(),
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getIterator());
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}
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const Module *BasicBlock::getModule() const {
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return getParent()->getParent();
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}
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const TerminatorInst *BasicBlock::getTerminator() const {
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if (InstList.empty()) return nullptr;
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return dyn_cast<TerminatorInst>(&InstList.back());
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}
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const CallInst *BasicBlock::getTerminatingMustTailCall() const {
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if (InstList.empty())
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return nullptr;
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const ReturnInst *RI = dyn_cast<ReturnInst>(&InstList.back());
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if (!RI || RI == &InstList.front())
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return nullptr;
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const Instruction *Prev = RI->getPrevNode();
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if (!Prev)
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return nullptr;
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if (Value *RV = RI->getReturnValue()) {
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if (RV != Prev)
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return nullptr;
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// Look through the optional bitcast.
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if (auto *BI = dyn_cast<BitCastInst>(Prev)) {
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RV = BI->getOperand(0);
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Prev = BI->getPrevNode();
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if (!Prev || RV != Prev)
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return nullptr;
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}
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}
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if (auto *CI = dyn_cast<CallInst>(Prev)) {
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if (CI->isMustTailCall())
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return CI;
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}
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return nullptr;
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}
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const CallInst *BasicBlock::getTerminatingDeoptimizeCall() const {
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if (InstList.empty())
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return nullptr;
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auto *RI = dyn_cast<ReturnInst>(&InstList.back());
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if (!RI || RI == &InstList.front())
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return nullptr;
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if (auto *CI = dyn_cast_or_null<CallInst>(RI->getPrevNode()))
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if (Function *F = CI->getCalledFunction())
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if (F->getIntrinsicID() == Intrinsic::experimental_deoptimize)
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return CI;
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return nullptr;
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}
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const Instruction* BasicBlock::getFirstNonPHI() const {
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for (const Instruction &I : *this)
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if (!isa<PHINode>(I))
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return &I;
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return nullptr;
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}
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const Instruction* BasicBlock::getFirstNonPHIOrDbg() const {
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for (const Instruction &I : *this)
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if (!isa<PHINode>(I) && !isa<DbgInfoIntrinsic>(I))
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return &I;
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return nullptr;
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}
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const Instruction* BasicBlock::getFirstNonPHIOrDbgOrLifetime() const {
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for (const Instruction &I : *this) {
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if (isa<PHINode>(I) || isa<DbgInfoIntrinsic>(I))
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continue;
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if (auto *II = dyn_cast<IntrinsicInst>(&I))
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if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
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II->getIntrinsicID() == Intrinsic::lifetime_end)
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continue;
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return &I;
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}
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return nullptr;
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}
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BasicBlock::const_iterator BasicBlock::getFirstInsertionPt() const {
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const Instruction *FirstNonPHI = getFirstNonPHI();
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if (!FirstNonPHI)
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return end();
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const_iterator InsertPt = FirstNonPHI->getIterator();
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if (InsertPt->isEHPad()) ++InsertPt;
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return InsertPt;
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}
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void BasicBlock::dropAllReferences() {
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for (Instruction &I : *this)
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I.dropAllReferences();
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}
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/// If this basic block has a single predecessor block,
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/// return the block, otherwise return a null pointer.
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const BasicBlock *BasicBlock::getSinglePredecessor() const {
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const_pred_iterator PI = pred_begin(this), E = pred_end(this);
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if (PI == E) return nullptr; // No preds.
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const BasicBlock *ThePred = *PI;
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++PI;
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return (PI == E) ? ThePred : nullptr /*multiple preds*/;
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}
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/// If this basic block has a unique predecessor block,
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/// return the block, otherwise return a null pointer.
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/// Note that unique predecessor doesn't mean single edge, there can be
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/// multiple edges from the unique predecessor to this block (for example
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/// a switch statement with multiple cases having the same destination).
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const BasicBlock *BasicBlock::getUniquePredecessor() const {
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const_pred_iterator PI = pred_begin(this), E = pred_end(this);
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if (PI == E) return nullptr; // No preds.
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const BasicBlock *PredBB = *PI;
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++PI;
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for (;PI != E; ++PI) {
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if (*PI != PredBB)
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return nullptr;
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// The same predecessor appears multiple times in the predecessor list.
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// This is OK.
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}
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return PredBB;
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}
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const BasicBlock *BasicBlock::getSingleSuccessor() const {
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succ_const_iterator SI = succ_begin(this), E = succ_end(this);
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if (SI == E) return nullptr; // no successors
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const BasicBlock *TheSucc = *SI;
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++SI;
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return (SI == E) ? TheSucc : nullptr /* multiple successors */;
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}
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const BasicBlock *BasicBlock::getUniqueSuccessor() const {
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succ_const_iterator SI = succ_begin(this), E = succ_end(this);
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if (SI == E) return nullptr; // No successors
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const BasicBlock *SuccBB = *SI;
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++SI;
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for (;SI != E; ++SI) {
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if (*SI != SuccBB)
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return nullptr;
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// The same successor appears multiple times in the successor list.
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// This is OK.
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}
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return SuccBB;
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}
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iterator_range<BasicBlock::phi_iterator> BasicBlock::phis() {
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return make_range<phi_iterator>(dyn_cast<PHINode>(&front()), nullptr);
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}
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/// This method is used to notify a BasicBlock that the
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/// specified Predecessor of the block is no longer able to reach it. This is
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/// actually not used to update the Predecessor list, but is actually used to
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/// update the PHI nodes that reside in the block. Note that this should be
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/// called while the predecessor still refers to this block.
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///
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void BasicBlock::removePredecessor(BasicBlock *Pred,
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bool DontDeleteUselessPHIs) {
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assert((hasNUsesOrMore(16)||// Reduce cost of this assertion for complex CFGs.
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find(pred_begin(this), pred_end(this), Pred) != pred_end(this)) &&
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"removePredecessor: BB is not a predecessor!");
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if (InstList.empty()) return;
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PHINode *APN = dyn_cast<PHINode>(&front());
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if (!APN) return; // Quick exit.
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// If there are exactly two predecessors, then we want to nuke the PHI nodes
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// altogether. However, we cannot do this, if this in this case:
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//
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// Loop:
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// %x = phi [X, Loop]
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// %x2 = add %x, 1 ;; This would become %x2 = add %x2, 1
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// br Loop ;; %x2 does not dominate all uses
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//
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// This is because the PHI node input is actually taken from the predecessor
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// basic block. The only case this can happen is with a self loop, so we
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// check for this case explicitly now.
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//
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unsigned max_idx = APN->getNumIncomingValues();
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assert(max_idx != 0 && "PHI Node in block with 0 predecessors!?!?!");
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if (max_idx == 2) {
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BasicBlock *Other = APN->getIncomingBlock(APN->getIncomingBlock(0) == Pred);
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// Disable PHI elimination!
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if (this == Other) max_idx = 3;
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}
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// <= Two predecessors BEFORE I remove one?
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if (max_idx <= 2 && !DontDeleteUselessPHIs) {
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// Yup, loop through and nuke the PHI nodes
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while (PHINode *PN = dyn_cast<PHINode>(&front())) {
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// Remove the predecessor first.
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PN->removeIncomingValue(Pred, !DontDeleteUselessPHIs);
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// If the PHI _HAD_ two uses, replace PHI node with its now *single* value
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if (max_idx == 2) {
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if (PN->getIncomingValue(0) != PN)
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PN->replaceAllUsesWith(PN->getIncomingValue(0));
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else
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// We are left with an infinite loop with no entries: kill the PHI.
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PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
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getInstList().pop_front(); // Remove the PHI node
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}
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// If the PHI node already only had one entry, it got deleted by
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// removeIncomingValue.
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}
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} else {
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// Okay, now we know that we need to remove predecessor #pred_idx from all
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// PHI nodes. Iterate over each PHI node fixing them up
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PHINode *PN;
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for (iterator II = begin(); (PN = dyn_cast<PHINode>(II)); ) {
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++II;
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PN->removeIncomingValue(Pred, false);
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// If all incoming values to the Phi are the same, we can replace the Phi
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// with that value.
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Value* PNV = nullptr;
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if (!DontDeleteUselessPHIs && (PNV = PN->hasConstantValue()))
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if (PNV != PN) {
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PN->replaceAllUsesWith(PNV);
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PN->eraseFromParent();
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}
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}
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}
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}
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bool BasicBlock::canSplitPredecessors() const {
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const Instruction *FirstNonPHI = getFirstNonPHI();
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if (isa<LandingPadInst>(FirstNonPHI))
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return true;
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// This is perhaps a little conservative because constructs like
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// CleanupBlockInst are pretty easy to split. However, SplitBlockPredecessors
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// cannot handle such things just yet.
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if (FirstNonPHI->isEHPad())
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return false;
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return true;
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}
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/// This splits a basic block into two at the specified
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/// instruction. Note that all instructions BEFORE the specified iterator stay
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/// as part of the original basic block, an unconditional branch is added to
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/// the new BB, and the rest of the instructions in the BB are moved to the new
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/// BB, including the old terminator. This invalidates the iterator.
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///
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/// Note that this only works on well formed basic blocks (must have a
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/// terminator), and 'I' must not be the end of instruction list (which would
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/// cause a degenerate basic block to be formed, having a terminator inside of
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/// the basic block).
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///
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BasicBlock *BasicBlock::splitBasicBlock(iterator I, const Twine &BBName) {
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assert(getTerminator() && "Can't use splitBasicBlock on degenerate BB!");
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assert(I != InstList.end() &&
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"Trying to get me to create degenerate basic block!");
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BasicBlock *New = BasicBlock::Create(getContext(), BBName, getParent(),
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this->getNextNode());
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// Save DebugLoc of split point before invalidating iterator.
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DebugLoc Loc = I->getDebugLoc();
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// Move all of the specified instructions from the original basic block into
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// the new basic block.
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New->getInstList().splice(New->end(), this->getInstList(), I, end());
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// Add a branch instruction to the newly formed basic block.
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BranchInst *BI = BranchInst::Create(New, this);
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BI->setDebugLoc(Loc);
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// Now we must loop through all of the successors of the New block (which
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// _were_ the successors of the 'this' block), and update any PHI nodes in
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// successors. If there were PHI nodes in the successors, then they need to
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// know that incoming branches will be from New, not from Old.
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//
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for (succ_iterator I = succ_begin(New), E = succ_end(New); I != E; ++I) {
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// Loop over any phi nodes in the basic block, updating the BB field of
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// incoming values...
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BasicBlock *Successor = *I;
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for (auto &PN : Successor->phis()) {
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int Idx = PN.getBasicBlockIndex(this);
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while (Idx != -1) {
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PN.setIncomingBlock((unsigned)Idx, New);
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Idx = PN.getBasicBlockIndex(this);
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}
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}
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}
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return New;
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}
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void BasicBlock::replaceSuccessorsPhiUsesWith(BasicBlock *New) {
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TerminatorInst *TI = getTerminator();
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if (!TI)
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// Cope with being called on a BasicBlock that doesn't have a terminator
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// yet. Clang's CodeGenFunction::EmitReturnBlock() likes to do this.
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return;
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for (BasicBlock *Succ : TI->successors()) {
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// N.B. Succ might not be a complete BasicBlock, so don't assume
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// that it ends with a non-phi instruction.
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for (iterator II = Succ->begin(), IE = Succ->end(); II != IE; ++II) {
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PHINode *PN = dyn_cast<PHINode>(II);
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if (!PN)
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break;
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int i;
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while ((i = PN->getBasicBlockIndex(this)) >= 0)
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PN->setIncomingBlock(i, New);
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}
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}
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}
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/// Return true if this basic block is a landing pad. I.e., it's
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/// the destination of the 'unwind' edge of an invoke instruction.
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bool BasicBlock::isLandingPad() const {
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return isa<LandingPadInst>(getFirstNonPHI());
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}
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/// Return the landingpad instruction associated with the landing pad.
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const LandingPadInst *BasicBlock::getLandingPadInst() const {
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return dyn_cast<LandingPadInst>(getFirstNonPHI());
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}
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