llvm/tools/dsymutil/DebugMap.h
Frederic Riss e7a356409d [dsymutil] Add function size to the debug map.
The debug map embedded by ld64 in binaries conatins function sizes.
These sizes are less precise than the ones given by the debug information
(byte granularity vs linker atom granularity), but they might cover code
that is referenced in the line table but not in the DIE tree (that might
very well be a compiler bug that I need to investigate later).
Anyway, extracting that information is necessary to be able to mimic
dsymutil's behavior exactly.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@232300 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-15 01:29:30 +00:00

145 lines
4.7 KiB
C++

//===- tools/dsymutil/DebugMap.h - Generic debug map representation -------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \file
///
/// This file contains the class declaration of the DebugMap
/// entity. A DebugMap lists all the object files linked together to
/// produce an executable along with the linked address of all the
/// atoms used in these object files.
/// The DebugMap is an input to the DwarfLinker class that will
/// extract the Dwarf debug information from the referenced object
/// files and link their usefull debug info together.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_TOOLS_DSYMUTIL_DEBUGMAP_H
#define LLVM_TOOLS_DSYMUTIL_DEBUGMAP_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/Triple.h"
#include "llvm/ADT/iterator_range.h"
#include "llvm/Object/ObjectFile.h"
#include "llvm/Support/ErrorOr.h"
#include "llvm/Support/Format.h"
#include <vector>
namespace llvm {
class raw_ostream;
namespace dsymutil {
class DebugMapObject;
/// \brief The DebugMap object stores the list of object files to
/// query for debug information along with the mapping between the
/// symbols' addresses in the object file to their linked address in
/// the linked binary.
///
/// A DebugMap producer could look like this:
/// DebugMap *DM = new DebugMap();
/// for (const auto &Obj: LinkedObjects) {
/// DebugMapObject &DMO = DM->addDebugMapObject(Obj.getPath());
/// for (const auto &Sym: Obj.getLinkedSymbols())
/// DMO.addSymbol(Sym.getName(), Sym.getObjectFileAddress(),
/// Sym.getBinaryAddress());
/// }
///
/// A DebugMap consumer can then use the map to link the debug
/// information. For example something along the lines of:
/// for (const auto &DMO: DM->objects()) {
/// auto Obj = createBinary(DMO.getObjectFilename());
/// for (auto &DIE: Obj.getDwarfDIEs()) {
/// if (SymbolMapping *Sym = DMO.lookup(DIE.getName()))
/// DIE.relocate(Sym->ObjectAddress, Sym->BinaryAddress);
/// else
/// DIE.discardSubtree();
/// }
/// }
class DebugMap {
Triple BinaryTriple;
typedef std::vector<std::unique_ptr<DebugMapObject>> ObjectContainer;
ObjectContainer Objects;
public:
DebugMap(const Triple &BinaryTriple) : BinaryTriple(BinaryTriple) {}
typedef ObjectContainer::const_iterator const_iterator;
iterator_range<const_iterator> objects() const {
return make_range(begin(), end());
}
const_iterator begin() const { return Objects.begin(); }
const_iterator end() const { return Objects.end(); }
/// This function adds an DebugMapObject to the list owned by this
/// debug map.
DebugMapObject &addDebugMapObject(StringRef ObjectFilePath);
const Triple &getTriple() const { return BinaryTriple; }
void print(raw_ostream &OS) const;
#ifndef NDEBUG
void dump() const;
#endif
};
/// \brief The DebugMapObject represents one object file described by
/// the DebugMap. It contains a list of mappings between addresses in
/// the object file and in the linked binary for all the linked atoms
/// in this object file.
class DebugMapObject {
public:
struct SymbolMapping {
uint64_t ObjectAddress;
uint64_t BinaryAddress;
uint32_t Size;
SymbolMapping(uint64_t ObjectAddress, uint64_t BinaryAddress, uint32_t Size)
: ObjectAddress(ObjectAddress), BinaryAddress(BinaryAddress),
Size(Size) {}
};
typedef StringMapEntry<SymbolMapping> DebugMapEntry;
/// \brief Adds a symbol mapping to this DebugMapObject.
/// \returns false if the symbol was already registered. The request
/// is discarded in this case.
bool addSymbol(llvm::StringRef SymName, uint64_t ObjectAddress,
uint64_t LinkedAddress, uint32_t Size);
/// \brief Lookup a symbol mapping.
/// \returns null if the symbol isn't found.
const DebugMapEntry *lookupSymbol(StringRef SymbolName) const;
/// \brief Lookup an objectfile address.
/// \returns null if the address isn't found.
const DebugMapEntry *lookupObjectAddress(uint64_t Address) const;
llvm::StringRef getObjectFilename() const { return Filename; }
void print(raw_ostream &OS) const;
#ifndef NDEBUG
void dump() const;
#endif
private:
friend class DebugMap;
/// DebugMapObjects can only be constructed by the owning DebugMap.
DebugMapObject(StringRef ObjectFilename);
std::string Filename;
StringMap<SymbolMapping> Symbols;
DenseMap<uint64_t, DebugMapEntry *> AddressToMapping;
};
}
}
#endif // LLVM_TOOLS_DSYMUTIL_DEBUGMAP_H