llvm/lib/VMCore/Pass.cpp
Chris Lattner 1ac2d51806 Speedup and simplify pass registration by the observation that there is
exactly one PassInfo object per RegisterPass object and that their lifetimes
are the same.  As such, there is no reason for the RegisterPass object to
dynamically allocate the PassInfo object at compiler startup time: just inline
the object by-value.  This should reduce codesize, heap size, and startup time. Yaay.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25521 91177308-0d34-0410-b5e6-96231b3b80d8
2006-01-23 01:01:04 +00:00

497 lines
17 KiB
C++

//===- Pass.cpp - LLVM Pass Infrastructure Implementation -----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the LLVM Pass infrastructure. It is primarily
// responsible with ensuring that passes are executed and batched together
// optimally.
//
//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
#include "PassManagerT.h" // PassManagerT implementation
#include "llvm/Module.h"
#include "llvm/ModuleProvider.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/TypeInfo.h"
#include <iostream>
#include <set>
using namespace llvm;
// IncludeFile - Stub function used to help linking out.
IncludeFile::IncludeFile(void*) {}
//===----------------------------------------------------------------------===//
// AnalysisID Class Implementation
//
// getCFGOnlyAnalyses - A wrapper around the CFGOnlyAnalyses which make it
// initializer order independent.
static std::vector<const PassInfo*> &getCFGOnlyAnalyses() {
static std::vector<const PassInfo*> CFGOnlyAnalyses;
return CFGOnlyAnalyses;
}
void RegisterPassBase::setOnlyUsesCFG() {
getCFGOnlyAnalyses().push_back(&PIObj);
}
//===----------------------------------------------------------------------===//
// AnalysisResolver Class Implementation
//
AnalysisResolver::~AnalysisResolver() {
}
void AnalysisResolver::setAnalysisResolver(Pass *P, AnalysisResolver *AR) {
assert(P->Resolver == 0 && "Pass already in a PassManager!");
P->Resolver = AR;
}
//===----------------------------------------------------------------------===//
// AnalysisUsage Class Implementation
//
// setPreservesCFG - This function should be called to by the pass, iff they do
// not:
//
// 1. Add or remove basic blocks from the function
// 2. Modify terminator instructions in any way.
//
// This function annotates the AnalysisUsage info object to say that analyses
// that only depend on the CFG are preserved by this pass.
//
void AnalysisUsage::setPreservesCFG() {
// Since this transformation doesn't modify the CFG, it preserves all analyses
// that only depend on the CFG (like dominators, loop info, etc...)
//
Preserved.insert(Preserved.end(),
getCFGOnlyAnalyses().begin(), getCFGOnlyAnalyses().end());
}
//===----------------------------------------------------------------------===//
// PassManager implementation - The PassManager class is a simple Pimpl class
// that wraps the PassManagerT template.
//
PassManager::PassManager() : PM(new ModulePassManager()) {}
PassManager::~PassManager() { delete PM; }
void PassManager::add(Pass *P) {
ModulePass *MP = dynamic_cast<ModulePass*>(P);
assert(MP && "Not a modulepass?");
PM->add(MP);
}
bool PassManager::run(Module &M) { return PM->runOnModule(M); }
//===----------------------------------------------------------------------===//
// FunctionPassManager implementation - The FunctionPassManager class
// is a simple Pimpl class that wraps the PassManagerT template. It
// is like PassManager, but only deals in FunctionPasses.
//
FunctionPassManager::FunctionPassManager(ModuleProvider *P) :
PM(new FunctionPassManagerT()), MP(P) {}
FunctionPassManager::~FunctionPassManager() { delete PM; }
void FunctionPassManager::add(FunctionPass *P) { PM->add(P); }
void FunctionPassManager::add(ImmutablePass *IP) { PM->add(IP); }
bool FunctionPassManager::run(Function &F) {
try {
MP->materializeFunction(&F);
} catch (std::string& errstr) {
std::cerr << "Error reading bytecode file: " << errstr << "\n";
abort();
} catch (...) {
std::cerr << "Error reading bytecode file!\n";
abort();
}
return PM->run(F);
}
//===----------------------------------------------------------------------===//
// TimingInfo Class - This class is used to calculate information about the
// amount of time each pass takes to execute. This only happens with
// -time-passes is enabled on the command line.
//
bool llvm::TimePassesIsEnabled = false;
static cl::opt<bool,true>
EnableTiming("time-passes", cl::location(TimePassesIsEnabled),
cl::desc("Time each pass, printing elapsed time for each on exit"));
// createTheTimeInfo - This method either initializes the TheTimeInfo pointer to
// a non null value (if the -time-passes option is enabled) or it leaves it
// null. It may be called multiple times.
void TimingInfo::createTheTimeInfo() {
if (!TimePassesIsEnabled || TheTimeInfo) return;
// Constructed the first time this is called, iff -time-passes is enabled.
// This guarantees that the object will be constructed before static globals,
// thus it will be destroyed before them.
static TimingInfo TTI;
TheTimeInfo = &TTI;
}
void PMDebug::PrintArgumentInformation(const Pass *P) {
// Print out passes in pass manager...
if (const AnalysisResolver *PM = dynamic_cast<const AnalysisResolver*>(P)) {
for (unsigned i = 0, e = PM->getNumContainedPasses(); i != e; ++i)
PrintArgumentInformation(PM->getContainedPass(i));
} else { // Normal pass. Print argument information...
// Print out arguments for registered passes that are _optimizations_
if (const PassInfo *PI = P->getPassInfo())
if (PI->getPassType() & PassInfo::Optimization)
std::cerr << " -" << PI->getPassArgument();
}
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, Module *M) {
if (PassDebugging >= Executions) {
std::cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< P->getPassName();
if (M) std::cerr << "' on Module '" << M->getModuleIdentifier() << "'\n";
std::cerr << "'...\n";
}
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, Function *F) {
if (PassDebugging >= Executions) {
std::cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< P->getPassName();
if (F) std::cerr << "' on Function '" << F->getName();
std::cerr << "'...\n";
}
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, BasicBlock *BB) {
if (PassDebugging >= Executions) {
std::cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< P->getPassName();
if (BB) std::cerr << "' on BasicBlock '" << BB->getName();
std::cerr << "'...\n";
}
}
void PMDebug::PrintAnalysisSetInfo(unsigned Depth, const char *Msg,
Pass *P, const std::vector<AnalysisID> &Set){
if (PassDebugging >= Details && !Set.empty()) {
std::cerr << (void*)P << std::string(Depth*2+3, ' ') << Msg << " Analyses:";
for (unsigned i = 0; i != Set.size(); ++i) {
if (i) std::cerr << ",";
std::cerr << " " << Set[i]->getPassName();
}
std::cerr << "\n";
}
}
//===----------------------------------------------------------------------===//
// Pass Implementation
//
void ModulePass::addToPassManager(ModulePassManager *PM, AnalysisUsage &AU) {
PM->addPass(this, AU);
}
bool Pass::mustPreserveAnalysisID(const PassInfo *AnalysisID) const {
return Resolver->getAnalysisToUpdate(AnalysisID) != 0;
}
// dumpPassStructure - Implement the -debug-passes=Structure option
void Pass::dumpPassStructure(unsigned Offset) {
std::cerr << std::string(Offset*2, ' ') << getPassName() << "\n";
}
// getPassName - Use C++ RTTI to get a SOMEWHAT intelligible name for the pass.
//
const char *Pass::getPassName() const {
if (const PassInfo *PI = getPassInfo())
return PI->getPassName();
return typeid(*this).name();
}
// print - Print out the internal state of the pass. This is called by Analyze
// to print out the contents of an analysis. Otherwise it is not necessary to
// implement this method.
//
void Pass::print(std::ostream &O,const Module*) const {
O << "Pass::print not implemented for pass: '" << getPassName() << "'!\n";
}
// dump - call print(std::cerr);
void Pass::dump() const {
print(std::cerr, 0);
}
//===----------------------------------------------------------------------===//
// ImmutablePass Implementation
//
void ImmutablePass::addToPassManager(ModulePassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
//===----------------------------------------------------------------------===//
// FunctionPass Implementation
//
// run - On a module, we run this pass by initializing, runOnFunction'ing once
// for every function in the module, then by finalizing.
//
bool FunctionPass::runOnModule(Module &M) {
bool Changed = doInitialization(M);
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (!I->isExternal()) // Passes are not run on external functions!
Changed |= runOnFunction(*I);
return Changed | doFinalization(M);
}
// run - On a function, we simply initialize, run the function, then finalize.
//
bool FunctionPass::run(Function &F) {
if (F.isExternal()) return false;// Passes are not run on external functions!
bool Changed = doInitialization(*F.getParent());
Changed |= runOnFunction(F);
return Changed | doFinalization(*F.getParent());
}
void FunctionPass::addToPassManager(ModulePassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
void FunctionPass::addToPassManager(FunctionPassManagerT *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
//===----------------------------------------------------------------------===//
// BasicBlockPass Implementation
//
// To run this pass on a function, we simply call runOnBasicBlock once for each
// function.
//
bool BasicBlockPass::runOnFunction(Function &F) {
bool Changed = doInitialization(F);
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
Changed |= runOnBasicBlock(*I);
return Changed | doFinalization(F);
}
// To run directly on the basic block, we initialize, runOnBasicBlock, then
// finalize.
//
bool BasicBlockPass::runPass(BasicBlock &BB) {
Function &F = *BB.getParent();
Module &M = *F.getParent();
bool Changed = doInitialization(M);
Changed |= doInitialization(F);
Changed |= runOnBasicBlock(BB);
Changed |= doFinalization(F);
Changed |= doFinalization(M);
return Changed;
}
void BasicBlockPass::addToPassManager(FunctionPassManagerT *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
void BasicBlockPass::addToPassManager(BasicBlockPassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
//===----------------------------------------------------------------------===//
// Pass Registration mechanism
//
static std::map<TypeInfo, PassInfo*> *PassInfoMap = 0;
static std::vector<PassRegistrationListener*> *Listeners = 0;
// getPassInfo - Return the PassInfo data structure that corresponds to this
// pass...
const PassInfo *Pass::getPassInfo() const {
if (PassInfoCache) return PassInfoCache;
return lookupPassInfo(typeid(*this));
}
const PassInfo *Pass::lookupPassInfo(const std::type_info &TI) {
if (PassInfoMap == 0) return 0;
std::map<TypeInfo, PassInfo*>::iterator I = PassInfoMap->find(TI);
return (I != PassInfoMap->end()) ? I->second : 0;
}
void RegisterPassBase::registerPass() {
if (PassInfoMap == 0)
PassInfoMap = new std::map<TypeInfo, PassInfo*>();
assert(PassInfoMap->find(PIObj.getTypeInfo()) == PassInfoMap->end() &&
"Pass already registered!");
PassInfoMap->insert(std::make_pair(TypeInfo(PIObj.getTypeInfo()), &PIObj));
// Notify any listeners...
if (Listeners)
for (std::vector<PassRegistrationListener*>::iterator
I = Listeners->begin(), E = Listeners->end(); I != E; ++I)
(*I)->passRegistered(&PIObj);
}
void RegisterPassBase::unregisterPass() {
assert(PassInfoMap && "Pass registered but not in map!");
std::map<TypeInfo, PassInfo*>::iterator I =
PassInfoMap->find(PIObj.getTypeInfo());
assert(I != PassInfoMap->end() && "Pass registered but not in map!");
// Remove pass from the map...
PassInfoMap->erase(I);
if (PassInfoMap->empty()) {
delete PassInfoMap;
PassInfoMap = 0;
}
// Notify any listeners...
if (Listeners)
for (std::vector<PassRegistrationListener*>::iterator
I = Listeners->begin(), E = Listeners->end(); I != E; ++I)
(*I)->passUnregistered(&PIObj);
}
//===----------------------------------------------------------------------===//
// Analysis Group Implementation Code
//===----------------------------------------------------------------------===//
struct AnalysisGroupInfo {
const PassInfo *DefaultImpl;
std::set<const PassInfo *> Implementations;
AnalysisGroupInfo() : DefaultImpl(0) {}
};
static std::map<const PassInfo *, AnalysisGroupInfo> *AnalysisGroupInfoMap = 0;
// RegisterAGBase implementation
//
RegisterAGBase::RegisterAGBase(const std::type_info &Interface,
const std::type_info *Pass, bool isDefault)
: RegisterPassBase(Interface, PassInfo::AnalysisGroup),
ImplementationInfo(0), isDefaultImplementation(isDefault) {
InterfaceInfo = const_cast<PassInfo*>(Pass::lookupPassInfo(Interface));
if (InterfaceInfo == 0) {
// First reference to Interface, register it now.
registerPass();
InterfaceInfo = &PIObj;
}
assert(InterfaceInfo->getPassType() == PassInfo::AnalysisGroup &&
"Trying to join an analysis group that is a normal pass!");
if (Pass) {
ImplementationInfo = Pass::lookupPassInfo(*Pass);
assert(ImplementationInfo &&
"Must register pass before adding to AnalysisGroup!");
// Make sure we keep track of the fact that the implementation implements
// the interface.
PassInfo *IIPI = const_cast<PassInfo*>(ImplementationInfo);
IIPI->addInterfaceImplemented(InterfaceInfo);
// Lazily allocate to avoid nasty initialization order dependencies
if (AnalysisGroupInfoMap == 0)
AnalysisGroupInfoMap = new std::map<const PassInfo *,AnalysisGroupInfo>();
AnalysisGroupInfo &AGI = (*AnalysisGroupInfoMap)[InterfaceInfo];
assert(AGI.Implementations.count(ImplementationInfo) == 0 &&
"Cannot add a pass to the same analysis group more than once!");
AGI.Implementations.insert(ImplementationInfo);
if (isDefault) {
assert(AGI.DefaultImpl == 0 && InterfaceInfo->getNormalCtor() == 0 &&
"Default implementation for analysis group already specified!");
assert(ImplementationInfo->getNormalCtor() &&
"Cannot specify pass as default if it does not have a default ctor");
AGI.DefaultImpl = ImplementationInfo;
InterfaceInfo->setNormalCtor(ImplementationInfo->getNormalCtor());
}
}
}
void RegisterAGBase::setGroupName(const char *Name) {
assert(InterfaceInfo->getPassName()[0] == 0 && "Interface Name already set!");
InterfaceInfo->setPassName(Name);
}
RegisterAGBase::~RegisterAGBase() {
if (ImplementationInfo) {
assert(AnalysisGroupInfoMap && "Inserted into map, but map doesn't exist?");
AnalysisGroupInfo &AGI = (*AnalysisGroupInfoMap)[InterfaceInfo];
assert(AGI.Implementations.count(ImplementationInfo) &&
"Pass not a member of analysis group?");
if (AGI.DefaultImpl == ImplementationInfo)
AGI.DefaultImpl = 0;
AGI.Implementations.erase(ImplementationInfo);
// Last member of this analysis group? Unregister PassInfo, delete map entry
if (AGI.Implementations.empty()) {
assert(AGI.DefaultImpl == 0 &&
"Default implementation didn't unregister?");
AnalysisGroupInfoMap->erase(InterfaceInfo);
if (AnalysisGroupInfoMap->empty()) { // Delete map if empty
delete AnalysisGroupInfoMap;
AnalysisGroupInfoMap = 0;
}
}
}
if (InterfaceInfo == &PIObj)
unregisterPass();
}
//===----------------------------------------------------------------------===//
// PassRegistrationListener implementation
//
// PassRegistrationListener ctor - Add the current object to the list of
// PassRegistrationListeners...
PassRegistrationListener::PassRegistrationListener() {
if (!Listeners) Listeners = new std::vector<PassRegistrationListener*>();
Listeners->push_back(this);
}
// dtor - Remove object from list of listeners...
PassRegistrationListener::~PassRegistrationListener() {
std::vector<PassRegistrationListener*>::iterator I =
std::find(Listeners->begin(), Listeners->end(), this);
assert(Listeners && I != Listeners->end() &&
"PassRegistrationListener not registered!");
Listeners->erase(I);
if (Listeners->empty()) {
delete Listeners;
Listeners = 0;
}
}
// enumeratePasses - Iterate over the registered passes, calling the
// passEnumerate callback on each PassInfo object.
//
void PassRegistrationListener::enumeratePasses() {
if (PassInfoMap)
for (std::map<TypeInfo, PassInfo*>::iterator I = PassInfoMap->begin(),
E = PassInfoMap->end(); I != E; ++I)
passEnumerate(I->second);
}