llvm/test/CodeGen/X86/vshift-4.ll
Bill Wendling d336de318e As Dan pointed out, movzbl, movsbl, and friends are nicer than their alias
(movzx/movsx) because they give more information. Revert that part of the patch.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129498 91177308-0d34-0410-b5e6-96231b3b80d8
2011-04-14 01:46:37 +00:00

86 lines
2.6 KiB
LLVM

; RUN: llc < %s -march=x86 -mattr=+sse2 | FileCheck %s
; test vector shifts converted to proper SSE2 vector shifts when the shift
; amounts are the same when using a shuffle splat.
define void @shift1a(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind {
entry:
; CHECK: shift1a:
; CHECK: psllq
%shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 0>
%shl = shl <2 x i64> %val, %shamt
store <2 x i64> %shl, <2 x i64>* %dst
ret void
}
; shift1b can't use a packed shift
define void @shift1b(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind {
entry:
; CHECK: shift1b:
; CHECK: shll
%shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 1>
%shl = shl <2 x i64> %val, %shamt
store <2 x i64> %shl, <2 x i64>* %dst
ret void
}
define void @shift2a(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
entry:
; CHECK: shift2a:
; CHECK: pslld
%shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
%shl = shl <4 x i32> %val, %shamt
store <4 x i32> %shl, <4 x i32>* %dst
ret void
}
define void @shift2b(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
entry:
; CHECK: shift2b:
; CHECK: pslld
%shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 1, i32 1>
%shl = shl <4 x i32> %val, %shamt
store <4 x i32> %shl, <4 x i32>* %dst
ret void
}
define void @shift2c(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
entry:
; CHECK: shift2c:
; CHECK: pslld
%shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
%shl = shl <4 x i32> %val, %shamt
store <4 x i32> %shl, <4 x i32>* %dst
ret void
}
define void @shift3a(<8 x i16> %val, <8 x i16>* %dst, <8 x i16> %amt) nounwind {
entry:
; CHECK: shift3a:
; CHECK: movzwl
; CHECK: psllw
%shamt = shufflevector <8 x i16> %amt, <8 x i16> undef, <8 x i32> <i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6>
%shl = shl <8 x i16> %val, %shamt
store <8 x i16> %shl, <8 x i16>* %dst
ret void
}
define void @shift3b(<8 x i16> %val, <8 x i16>* %dst, i16 %amt) nounwind {
entry:
; CHECK: shift3b:
; CHECK: movzwl
; CHECK: psllw
%0 = insertelement <8 x i16> undef, i16 %amt, i32 0
%1 = insertelement <8 x i16> %0, i16 %amt, i32 1
%2 = insertelement <8 x i16> %0, i16 %amt, i32 2
%3 = insertelement <8 x i16> %0, i16 %amt, i32 3
%4 = insertelement <8 x i16> %0, i16 %amt, i32 4
%5 = insertelement <8 x i16> %0, i16 %amt, i32 5
%6 = insertelement <8 x i16> %0, i16 %amt, i32 6
%7 = insertelement <8 x i16> %0, i16 %amt, i32 7
%shl = shl <8 x i16> %val, %7
store <8 x i16> %shl, <8 x i16>* %dst
ret void
}