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e3e43d9d57
I did this a long time ago with a janky python script, but now clang-format has built-in support for this. I fed clang-format every line with a #include and let it re-sort things according to the precise LLVM rules for include ordering baked into clang-format these days. I've reverted a number of files where the results of sorting includes isn't healthy. Either places where we have legacy code relying on particular include ordering (where possible, I'll fix these separately) or where we have particular formatting around #include lines that I didn't want to disturb in this patch. This patch is *entirely* mechanical. If you get merge conflicts or anything, just ignore the changes in this patch and run clang-format over your #include lines in the files. Sorry for any noise here, but it is important to keep these things stable. I was seeing an increasing number of patches with irrelevant re-ordering of #include lines because clang-format was used. This patch at least isolates that churn, makes it easy to skip when resolving conflicts, and gets us to a clean baseline (again). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@304787 91177308-0d34-0410-b5e6-96231b3b80d8
149 lines
4.7 KiB
C++
149 lines
4.7 KiB
C++
//===- lib/Codegen/MachineRegionInfo.cpp ----------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineRegionInfo.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/RegionInfoImpl.h"
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#include "llvm/CodeGen/MachinePostDominators.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#define DEBUG_TYPE "machine-region-info"
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using namespace llvm;
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STATISTIC(numMachineRegions, "The # of machine regions");
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STATISTIC(numMachineSimpleRegions, "The # of simple machine regions");
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namespace llvm {
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template class RegionBase<RegionTraits<MachineFunction>>;
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template class RegionNodeBase<RegionTraits<MachineFunction>>;
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template class RegionInfoBase<RegionTraits<MachineFunction>>;
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} // end namespace llvm
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//===----------------------------------------------------------------------===//
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// MachineRegion implementation
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MachineRegion::MachineRegion(MachineBasicBlock *Entry, MachineBasicBlock *Exit,
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MachineRegionInfo* RI,
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MachineDominatorTree *DT, MachineRegion *Parent) :
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RegionBase<RegionTraits<MachineFunction>>(Entry, Exit, RI, DT, Parent) {}
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MachineRegion::~MachineRegion() = default;
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//===----------------------------------------------------------------------===//
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// MachineRegionInfo implementation
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MachineRegionInfo::MachineRegionInfo() = default;
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MachineRegionInfo::~MachineRegionInfo() = default;
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void MachineRegionInfo::updateStatistics(MachineRegion *R) {
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++numMachineRegions;
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// TODO: Slow. Should only be enabled if -stats is used.
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if (R->isSimple())
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++numMachineSimpleRegions;
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}
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void MachineRegionInfo::recalculate(MachineFunction &F,
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MachineDominatorTree *DT_,
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MachinePostDominatorTree *PDT_,
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MachineDominanceFrontier *DF_) {
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DT = DT_;
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PDT = PDT_;
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DF = DF_;
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MachineBasicBlock *Entry = GraphTraits<MachineFunction*>::getEntryNode(&F);
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TopLevelRegion = new MachineRegion(Entry, nullptr, this, DT, nullptr);
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updateStatistics(TopLevelRegion);
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calculate(F);
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}
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//===----------------------------------------------------------------------===//
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// MachineRegionInfoPass implementation
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//
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MachineRegionInfoPass::MachineRegionInfoPass() : MachineFunctionPass(ID) {
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initializeMachineRegionInfoPassPass(*PassRegistry::getPassRegistry());
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}
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MachineRegionInfoPass::~MachineRegionInfoPass() = default;
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bool MachineRegionInfoPass::runOnMachineFunction(MachineFunction &F) {
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releaseMemory();
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auto DT = &getAnalysis<MachineDominatorTree>();
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auto PDT = &getAnalysis<MachinePostDominatorTree>();
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auto DF = &getAnalysis<MachineDominanceFrontier>();
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RI.recalculate(F, DT, PDT, DF);
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DEBUG(RI.dump());
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return false;
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}
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void MachineRegionInfoPass::releaseMemory() {
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RI.releaseMemory();
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}
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void MachineRegionInfoPass::verifyAnalysis() const {
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// Only do verification when user wants to, otherwise this expensive check
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// will be invoked by PMDataManager::verifyPreservedAnalysis when
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// a regionpass (marked PreservedAll) finish.
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if (MachineRegionInfo::VerifyRegionInfo)
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RI.verifyAnalysis();
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}
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void MachineRegionInfoPass::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<MachineDominatorTree>();
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AU.addRequired<MachinePostDominatorTree>();
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AU.addRequired<MachineDominanceFrontier>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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void MachineRegionInfoPass::print(raw_ostream &OS, const Module *) const {
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RI.print(OS);
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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LLVM_DUMP_METHOD void MachineRegionInfoPass::dump() const {
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RI.dump();
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}
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#endif
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char MachineRegionInfoPass::ID = 0;
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char &MachineRegionInfoPassID = MachineRegionInfoPass::ID;
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INITIALIZE_PASS_BEGIN(MachineRegionInfoPass, DEBUG_TYPE,
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"Detect single entry single exit regions", true, true)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(MachineDominanceFrontier)
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INITIALIZE_PASS_END(MachineRegionInfoPass, DEBUG_TYPE,
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"Detect single entry single exit regions", true, true)
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// Create methods available outside of this file, to use them
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// "include/llvm/LinkAllPasses.h". Otherwise the pass would be deleted by
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// the link time optimization.
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namespace llvm {
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FunctionPass *createMachineRegionInfoPass() {
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return new MachineRegionInfoPass();
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}
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} // end namespace llvm
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