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e3e43d9d57
I did this a long time ago with a janky python script, but now clang-format has built-in support for this. I fed clang-format every line with a #include and let it re-sort things according to the precise LLVM rules for include ordering baked into clang-format these days. I've reverted a number of files where the results of sorting includes isn't healthy. Either places where we have legacy code relying on particular include ordering (where possible, I'll fix these separately) or where we have particular formatting around #include lines that I didn't want to disturb in this patch. This patch is *entirely* mechanical. If you get merge conflicts or anything, just ignore the changes in this patch and run clang-format over your #include lines in the files. Sorry for any noise here, but it is important to keep these things stable. I was seeing an increasing number of patches with irrelevant re-ordering of #include lines because clang-format was used. This patch at least isolates that churn, makes it easy to skip when resolving conflicts, and gets us to a clean baseline (again). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@304787 91177308-0d34-0410-b5e6-96231b3b80d8
333 lines
11 KiB
C++
333 lines
11 KiB
C++
//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RABasic function pass, which provides a minimal
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// implementation of the basic register allocator.
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//
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//===----------------------------------------------------------------------===//
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#include "AllocationOrder.h"
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#include "LiveDebugVariables.h"
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#include "RegAllocBase.h"
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#include "Spiller.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/CalcSpillWeights.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveRangeEdit.h"
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#include "llvm/CodeGen/LiveRegMatrix.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/RegAllocRegistry.h"
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#include "llvm/CodeGen/VirtRegMap.h"
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#include "llvm/PassAnalysisSupport.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include <cstdlib>
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#include <queue>
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using namespace llvm;
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#define DEBUG_TYPE "regalloc"
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static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
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createBasicRegisterAllocator);
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namespace {
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struct CompSpillWeight {
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bool operator()(LiveInterval *A, LiveInterval *B) const {
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return A->weight < B->weight;
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}
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};
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}
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namespace {
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/// RABasic provides a minimal implementation of the basic register allocation
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/// algorithm. It prioritizes live virtual registers by spill weight and spills
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/// whenever a register is unavailable. This is not practical in production but
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/// provides a useful baseline both for measuring other allocators and comparing
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/// the speed of the basic algorithm against other styles of allocators.
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class RABasic : public MachineFunctionPass,
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public RegAllocBase,
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private LiveRangeEdit::Delegate {
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// context
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MachineFunction *MF;
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// state
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std::unique_ptr<Spiller> SpillerInstance;
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std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
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CompSpillWeight> Queue;
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// Scratch space. Allocated here to avoid repeated malloc calls in
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// selectOrSplit().
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BitVector UsableRegs;
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bool LRE_CanEraseVirtReg(unsigned) override;
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void LRE_WillShrinkVirtReg(unsigned) override;
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public:
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RABasic();
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/// Return the pass name.
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StringRef getPassName() const override { return "Basic Register Allocator"; }
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/// RABasic analysis usage.
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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void releaseMemory() override;
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Spiller &spiller() override { return *SpillerInstance; }
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void enqueue(LiveInterval *LI) override {
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Queue.push(LI);
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}
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LiveInterval *dequeue() override {
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if (Queue.empty())
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return nullptr;
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LiveInterval *LI = Queue.top();
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Queue.pop();
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return LI;
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}
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unsigned selectOrSplit(LiveInterval &VirtReg,
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SmallVectorImpl<unsigned> &SplitVRegs) override;
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/// Perform register allocation.
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bool runOnMachineFunction(MachineFunction &mf) override;
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MachineFunctionProperties getRequiredProperties() const override {
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return MachineFunctionProperties().set(
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MachineFunctionProperties::Property::NoPHIs);
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}
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// Helper for spilling all live virtual registers currently unified under preg
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// that interfere with the most recently queried lvr. Return true if spilling
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// was successful, and append any new spilled/split intervals to splitLVRs.
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bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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SmallVectorImpl<unsigned> &SplitVRegs);
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static char ID;
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};
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char RABasic::ID = 0;
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} // end anonymous namespace
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char &llvm::RABasicID = RABasic::ID;
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INITIALIZE_PASS_BEGIN(RABasic, "regallocbasic", "Basic Register Allocator",
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false, false)
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INITIALIZE_PASS_DEPENDENCY(LiveDebugVariables)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
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INITIALIZE_PASS_DEPENDENCY(RegisterCoalescer)
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INITIALIZE_PASS_DEPENDENCY(MachineScheduler)
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INITIALIZE_PASS_DEPENDENCY(LiveStacks)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
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INITIALIZE_PASS_DEPENDENCY(LiveRegMatrix)
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INITIALIZE_PASS_END(RABasic, "regallocbasic", "Basic Register Allocator", false,
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false)
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bool RABasic::LRE_CanEraseVirtReg(unsigned VirtReg) {
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if (VRM->hasPhys(VirtReg)) {
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LiveInterval &LI = LIS->getInterval(VirtReg);
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Matrix->unassign(LI);
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aboutToRemoveInterval(LI);
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return true;
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}
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// Unassigned virtreg is probably in the priority queue.
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// RegAllocBase will erase it after dequeueing.
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return false;
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}
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void RABasic::LRE_WillShrinkVirtReg(unsigned VirtReg) {
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if (!VRM->hasPhys(VirtReg))
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return;
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// Register is assigned, put it back on the queue for reassignment.
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LiveInterval &LI = LIS->getInterval(VirtReg);
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Matrix->unassign(LI);
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enqueue(&LI);
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}
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RABasic::RABasic(): MachineFunctionPass(ID) {
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}
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void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<AAResultsWrapperPass>();
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AU.addPreserved<AAResultsWrapperPass>();
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AU.addRequired<LiveIntervals>();
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AU.addPreserved<LiveIntervals>();
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AU.addPreserved<SlotIndexes>();
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AU.addRequired<LiveDebugVariables>();
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AU.addPreserved<LiveDebugVariables>();
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AU.addRequired<LiveStacks>();
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AU.addPreserved<LiveStacks>();
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AU.addRequired<MachineBlockFrequencyInfo>();
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AU.addPreserved<MachineBlockFrequencyInfo>();
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AU.addRequiredID(MachineDominatorsID);
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AU.addPreservedID(MachineDominatorsID);
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AU.addRequired<MachineLoopInfo>();
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AU.addPreserved<MachineLoopInfo>();
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AU.addRequired<VirtRegMap>();
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AU.addPreserved<VirtRegMap>();
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AU.addRequired<LiveRegMatrix>();
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AU.addPreserved<LiveRegMatrix>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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void RABasic::releaseMemory() {
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SpillerInstance.reset();
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}
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// Spill or split all live virtual registers currently unified under PhysReg
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// that interfere with VirtReg. The newly spilled or split live intervals are
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// returned by appending them to SplitVRegs.
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bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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SmallVectorImpl<unsigned> &SplitVRegs) {
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// Record each interference and determine if all are spillable before mutating
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// either the union or live intervals.
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SmallVector<LiveInterval*, 8> Intfs;
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// Collect interferences assigned to any alias of the physical register.
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for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
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LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
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Q.collectInterferingVRegs();
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for (unsigned i = Q.interferingVRegs().size(); i; --i) {
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LiveInterval *Intf = Q.interferingVRegs()[i - 1];
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if (!Intf->isSpillable() || Intf->weight > VirtReg.weight)
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return false;
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Intfs.push_back(Intf);
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}
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}
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DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
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" interferences with " << VirtReg << "\n");
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assert(!Intfs.empty() && "expected interference");
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// Spill each interfering vreg allocated to PhysReg or an alias.
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for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
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LiveInterval &Spill = *Intfs[i];
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// Skip duplicates.
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if (!VRM->hasPhys(Spill.reg))
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continue;
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// Deallocate the interfering vreg by removing it from the union.
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// A LiveInterval instance may not be in a union during modification!
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Matrix->unassign(Spill);
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// Spill the extracted interval.
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LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats);
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spiller().spill(LRE);
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}
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return true;
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}
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// Driver for the register assignment and splitting heuristics.
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// Manages iteration over the LiveIntervalUnions.
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//
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// This is a minimal implementation of register assignment and splitting that
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// spills whenever we run out of registers.
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//
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// selectOrSplit can only be called once per live virtual register. We then do a
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// single interference test for each register the correct class until we find an
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// available register. So, the number of interference tests in the worst case is
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// |vregs| * |machineregs|. And since the number of interference tests is
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// minimal, there is no value in caching them outside the scope of
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// selectOrSplit().
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unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
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SmallVectorImpl<unsigned> &SplitVRegs) {
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// Populate a list of physical register spill candidates.
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SmallVector<unsigned, 8> PhysRegSpillCands;
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// Check for an available register in this class.
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AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo, Matrix);
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while (unsigned PhysReg = Order.next()) {
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// Check for interference in PhysReg
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switch (Matrix->checkInterference(VirtReg, PhysReg)) {
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case LiveRegMatrix::IK_Free:
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// PhysReg is available, allocate it.
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return PhysReg;
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case LiveRegMatrix::IK_VirtReg:
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// Only virtual registers in the way, we may be able to spill them.
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PhysRegSpillCands.push_back(PhysReg);
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continue;
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default:
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// RegMask or RegUnit interference.
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continue;
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}
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}
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// Try to spill another interfering reg with less spill weight.
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for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
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PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
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if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs))
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continue;
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assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
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"Interference after spill.");
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// Tell the caller to allocate to this newly freed physical register.
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return *PhysRegI;
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}
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// No other spill candidates were found, so spill the current VirtReg.
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DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
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if (!VirtReg.isSpillable())
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return ~0u;
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LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats);
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spiller().spill(LRE);
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// The live virtual register requesting allocation was spilled, so tell
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// the caller not to allocate anything during this round.
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return 0;
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}
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bool RABasic::runOnMachineFunction(MachineFunction &mf) {
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DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
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<< "********** Function: "
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<< mf.getName() << '\n');
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MF = &mf;
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RegAllocBase::init(getAnalysis<VirtRegMap>(),
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getAnalysis<LiveIntervals>(),
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getAnalysis<LiveRegMatrix>());
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calculateSpillWeightsAndHints(*LIS, *MF, VRM,
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getAnalysis<MachineLoopInfo>(),
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getAnalysis<MachineBlockFrequencyInfo>());
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SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
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allocatePhysRegs();
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postOptimization();
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// Diagnostic output before rewriting
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DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
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releaseMemory();
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return true;
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}
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FunctionPass* llvm::createBasicRegisterAllocator()
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{
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return new RABasic();
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}
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