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============================================================
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Kaleidoscope: Extending the Language: User-defined Operators
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============================================================
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.. contents::
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:local:
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Chapter 6 Introduction
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======================
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Welcome to Chapter 6 of the "`Implementing a language with
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LLVM <index.html>`_" tutorial. At this point in our tutorial, we now
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have a fully functional language that is fairly minimal, but also
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useful. There is still one big problem with it, however. Our language
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doesn't have many useful operators (like division, logical negation, or
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even any comparisons besides less-than).
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This chapter of the tutorial takes a wild digression into adding
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user-defined operators to the simple and beautiful Kaleidoscope
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language. This digression now gives us a simple and ugly language in
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some ways, but also a powerful one at the same time. One of the great
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things about creating your own language is that you get to decide what
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is good or bad. In this tutorial we'll assume that it is okay to use
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this as a way to show some interesting parsing techniques.
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At the end of this tutorial, we'll run through an example Kaleidoscope
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application that `renders the Mandelbrot set <#kicking-the-tires>`_. This gives an
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example of what you can build with Kaleidoscope and its feature set.
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User-defined Operators: the Idea
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================================
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The "operator overloading" that we will add to Kaleidoscope is more
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general than in languages like C++. In C++, you are only allowed to
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redefine existing operators: you can't programmatically change the
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grammar, introduce new operators, change precedence levels, etc. In this
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chapter, we will add this capability to Kaleidoscope, which will let the
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user round out the set of operators that are supported.
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The point of going into user-defined operators in a tutorial like this
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is to show the power and flexibility of using a hand-written parser.
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Thus far, the parser we have been implementing uses recursive descent
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for most parts of the grammar and operator precedence parsing for the
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expressions. See `Chapter 2 <LangImpl2.html>`_ for details. By
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using operator precedence parsing, it is very easy to allow
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the programmer to introduce new operators into the grammar: the grammar
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is dynamically extensible as the JIT runs.
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The two specific features we'll add are programmable unary operators
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(right now, Kaleidoscope has no unary operators at all) as well as
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binary operators. An example of this is:
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::
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# Logical unary not.
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def unary!(v)
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if v then
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0
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else
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1;
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# Define > with the same precedence as <.
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def binary> 10 (LHS RHS)
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RHS < LHS;
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# Binary "logical or", (note that it does not "short circuit")
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def binary| 5 (LHS RHS)
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if LHS then
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1
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else if RHS then
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1
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else
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0;
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# Define = with slightly lower precedence than relationals.
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def binary= 9 (LHS RHS)
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!(LHS < RHS | LHS > RHS);
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Many languages aspire to being able to implement their standard runtime
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library in the language itself. In Kaleidoscope, we can implement
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significant parts of the language in the library!
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We will break down implementation of these features into two parts:
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implementing support for user-defined binary operators and adding unary
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operators.
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User-defined Binary Operators
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=============================
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Adding support for user-defined binary operators is pretty simple with
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our current framework. We'll first add support for the unary/binary
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keywords:
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.. code-block:: c++
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enum Token {
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...
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// operators
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tok_binary = -11,
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tok_unary = -12
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};
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...
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static int gettok() {
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...
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if (IdentifierStr == "for")
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return tok_for;
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if (IdentifierStr == "in")
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return tok_in;
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if (IdentifierStr == "binary")
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return tok_binary;
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if (IdentifierStr == "unary")
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return tok_unary;
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return tok_identifier;
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This just adds lexer support for the unary and binary keywords, like we
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did in `previous chapters <LangImpl5.html#lexer-extensions-for-if-then-else>`_. One nice thing
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about our current AST, is that we represent binary operators with full
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generalisation by using their ASCII code as the opcode. For our extended
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operators, we'll use this same representation, so we don't need any new
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AST or parser support.
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On the other hand, we have to be able to represent the definitions of
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these new operators, in the "def binary\| 5" part of the function
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definition. In our grammar so far, the "name" for the function
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definition is parsed as the "prototype" production and into the
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``PrototypeAST`` AST node. To represent our new user-defined operators
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as prototypes, we have to extend the ``PrototypeAST`` AST node like
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this:
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.. code-block:: c++
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/// PrototypeAST - This class represents the "prototype" for a function,
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/// which captures its argument names as well as if it is an operator.
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class PrototypeAST {
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std::string Name;
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std::vector<std::string> Args;
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bool IsOperator;
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unsigned Precedence; // Precedence if a binary op.
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public:
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PrototypeAST(const std::string &name, std::vector<std::string> Args,
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bool IsOperator = false, unsigned Prec = 0)
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: Name(name), Args(std::move(Args)), IsOperator(IsOperator),
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Precedence(Prec) {}
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Function *codegen();
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const std::string &getName() const { return Name; }
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bool isUnaryOp() const { return IsOperator && Args.size() == 1; }
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bool isBinaryOp() const { return IsOperator && Args.size() == 2; }
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char getOperatorName() const {
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assert(isUnaryOp() || isBinaryOp());
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return Name[Name.size() - 1];
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}
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unsigned getBinaryPrecedence() const { return Precedence; }
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};
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Basically, in addition to knowing a name for the prototype, we now keep
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track of whether it was an operator, and if it was, what precedence
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level the operator is at. The precedence is only used for binary
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operators (as you'll see below, it just doesn't apply for unary
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operators). Now that we have a way to represent the prototype for a
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user-defined operator, we need to parse it:
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.. code-block:: c++
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/// prototype
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/// ::= id '(' id* ')'
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/// ::= binary LETTER number? (id, id)
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static std::unique_ptr<PrototypeAST> ParsePrototype() {
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std::string FnName;
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unsigned Kind = 0; // 0 = identifier, 1 = unary, 2 = binary.
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unsigned BinaryPrecedence = 30;
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switch (CurTok) {
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default:
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return LogErrorP("Expected function name in prototype");
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case tok_identifier:
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FnName = IdentifierStr;
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Kind = 0;
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getNextToken();
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break;
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case tok_binary:
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getNextToken();
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if (!isascii(CurTok))
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return LogErrorP("Expected binary operator");
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FnName = "binary";
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FnName += (char)CurTok;
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Kind = 2;
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getNextToken();
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// Read the precedence if present.
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if (CurTok == tok_number) {
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if (NumVal < 1 || NumVal > 100)
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return LogErrorP("Invalid precedence: must be 1..100");
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BinaryPrecedence = (unsigned)NumVal;
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getNextToken();
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}
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break;
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}
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if (CurTok != '(')
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return LogErrorP("Expected '(' in prototype");
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std::vector<std::string> ArgNames;
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while (getNextToken() == tok_identifier)
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ArgNames.push_back(IdentifierStr);
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if (CurTok != ')')
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return LogErrorP("Expected ')' in prototype");
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// success.
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getNextToken(); // eat ')'.
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// Verify right number of names for operator.
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if (Kind && ArgNames.size() != Kind)
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return LogErrorP("Invalid number of operands for operator");
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return llvm::make_unique<PrototypeAST>(FnName, std::move(ArgNames), Kind != 0,
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BinaryPrecedence);
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}
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This is all fairly straightforward parsing code, and we have already
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seen a lot of similar code in the past. One interesting part about the
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code above is the couple lines that set up ``FnName`` for binary
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operators. This builds names like "binary@" for a newly defined "@"
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operator. It then takes advantage of the fact that symbol names in the
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LLVM symbol table are allowed to have any character in them, including
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embedded nul characters.
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The next interesting thing to add, is codegen support for these binary
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operators. Given our current structure, this is a simple addition of a
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default case for our existing binary operator node:
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.. code-block:: c++
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Value *BinaryExprAST::codegen() {
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Value *L = LHS->codegen();
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Value *R = RHS->codegen();
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if (!L || !R)
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return nullptr;
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switch (Op) {
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case '+':
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return Builder.CreateFAdd(L, R, "addtmp");
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case '-':
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return Builder.CreateFSub(L, R, "subtmp");
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case '*':
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return Builder.CreateFMul(L, R, "multmp");
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case '<':
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L = Builder.CreateFCmpULT(L, R, "cmptmp");
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// Convert bool 0/1 to double 0.0 or 1.0
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return Builder.CreateUIToFP(L, Type::getDoubleTy(TheContext),
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"booltmp");
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default:
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break;
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}
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// If it wasn't a builtin binary operator, it must be a user defined one. Emit
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// a call to it.
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Function *F = getFunction(std::string("binary") + Op);
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assert(F && "binary operator not found!");
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Value *Ops[2] = { L, R };
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return Builder.CreateCall(F, Ops, "binop");
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}
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As you can see above, the new code is actually really simple. It just
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does a lookup for the appropriate operator in the symbol table and
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generates a function call to it. Since user-defined operators are just
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built as normal functions (because the "prototype" boils down to a
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function with the right name) everything falls into place.
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The final piece of code we are missing, is a bit of top-level magic:
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.. code-block:: c++
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Function *FunctionAST::codegen() {
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// Transfer ownership of the prototype to the FunctionProtos map, but keep a
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// reference to it for use below.
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auto &P = *Proto;
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FunctionProtos[Proto->getName()] = std::move(Proto);
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Function *TheFunction = getFunction(P.getName());
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if (!TheFunction)
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return nullptr;
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// If this is an operator, install it.
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if (P.isBinaryOp())
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BinopPrecedence[P.getOperatorName()] = P.getBinaryPrecedence();
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// Create a new basic block to start insertion into.
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BasicBlock *BB = BasicBlock::Create(TheContext, "entry", TheFunction);
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...
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Basically, before codegening a function, if it is a user-defined
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operator, we register it in the precedence table. This allows the binary
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operator parsing logic we already have in place to handle it. Since we
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are working on a fully-general operator precedence parser, this is all
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we need to do to "extend the grammar".
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Now we have useful user-defined binary operators. This builds a lot on
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the previous framework we built for other operators. Adding unary
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operators is a bit more challenging, because we don't have any framework
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for it yet - lets see what it takes.
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User-defined Unary Operators
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============================
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Since we don't currently support unary operators in the Kaleidoscope
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language, we'll need to add everything to support them. Above, we added
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simple support for the 'unary' keyword to the lexer. In addition to
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that, we need an AST node:
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.. code-block:: c++
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/// UnaryExprAST - Expression class for a unary operator.
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class UnaryExprAST : public ExprAST {
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char Opcode;
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std::unique_ptr<ExprAST> Operand;
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public:
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UnaryExprAST(char Opcode, std::unique_ptr<ExprAST> Operand)
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: Opcode(Opcode), Operand(std::move(Operand)) {}
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Value *codegen() override;
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};
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This AST node is very simple and obvious by now. It directly mirrors the
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binary operator AST node, except that it only has one child. With this,
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we need to add the parsing logic. Parsing a unary operator is pretty
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simple: we'll add a new function to do it:
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.. code-block:: c++
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/// unary
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/// ::= primary
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/// ::= '!' unary
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static std::unique_ptr<ExprAST> ParseUnary() {
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// If the current token is not an operator, it must be a primary expr.
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if (!isascii(CurTok) || CurTok == '(' || CurTok == ',')
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return ParsePrimary();
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// If this is a unary operator, read it.
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int Opc = CurTok;
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getNextToken();
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if (auto Operand = ParseUnary())
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return llvm::make_unique<UnaryExprAST>(Opc, std::move(Operand));
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return nullptr;
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}
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The grammar we add is pretty straightforward here. If we see a unary
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operator when parsing a primary operator, we eat the operator as a
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prefix and parse the remaining piece as another unary operator. This
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allows us to handle multiple unary operators (e.g. "!!x"). Note that
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unary operators can't have ambiguous parses like binary operators can,
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so there is no need for precedence information.
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The problem with this function, is that we need to call ParseUnary from
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somewhere. To do this, we change previous callers of ParsePrimary to
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call ParseUnary instead:
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.. code-block:: c++
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/// binoprhs
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/// ::= ('+' unary)*
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static std::unique_ptr<ExprAST> ParseBinOpRHS(int ExprPrec,
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std::unique_ptr<ExprAST> LHS) {
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...
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// Parse the unary expression after the binary operator.
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auto RHS = ParseUnary();
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if (!RHS)
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return nullptr;
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...
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}
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/// expression
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/// ::= unary binoprhs
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///
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static std::unique_ptr<ExprAST> ParseExpression() {
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auto LHS = ParseUnary();
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if (!LHS)
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return nullptr;
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return ParseBinOpRHS(0, std::move(LHS));
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}
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With these two simple changes, we are now able to parse unary operators
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and build the AST for them. Next up, we need to add parser support for
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prototypes, to parse the unary operator prototype. We extend the binary
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operator code above with:
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|
|
.. code-block:: c++
|
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|
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/// prototype
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/// ::= id '(' id* ')'
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/// ::= binary LETTER number? (id, id)
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/// ::= unary LETTER (id)
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static std::unique_ptr<PrototypeAST> ParsePrototype() {
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std::string FnName;
|
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|
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unsigned Kind = 0; // 0 = identifier, 1 = unary, 2 = binary.
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unsigned BinaryPrecedence = 30;
|
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|
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switch (CurTok) {
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default:
|
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return LogErrorP("Expected function name in prototype");
|
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case tok_identifier:
|
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FnName = IdentifierStr;
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Kind = 0;
|
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getNextToken();
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break;
|
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case tok_unary:
|
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getNextToken();
|
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if (!isascii(CurTok))
|
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return LogErrorP("Expected unary operator");
|
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FnName = "unary";
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FnName += (char)CurTok;
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Kind = 1;
|
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getNextToken();
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break;
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case tok_binary:
|
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...
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|
|
|
As with binary operators, we name unary operators with a name that
|
|
includes the operator character. This assists us at code generation
|
|
time. Speaking of, the final piece we need to add is codegen support for
|
|
unary operators. It looks like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *UnaryExprAST::codegen() {
|
|
Value *OperandV = Operand->codegen();
|
|
if (!OperandV)
|
|
return nullptr;
|
|
|
|
Function *F = getFunction(std::string("unary") + Opcode);
|
|
if (!F)
|
|
return LogErrorV("Unknown unary operator");
|
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|
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return Builder.CreateCall(F, OperandV, "unop");
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}
|
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|
|
This code is similar to, but simpler than, the code for binary
|
|
operators. It is simpler primarily because it doesn't need to handle any
|
|
predefined operators.
|
|
|
|
Kicking the Tires
|
|
=================
|
|
|
|
It is somewhat hard to believe, but with a few simple extensions we've
|
|
covered in the last chapters, we have grown a real-ish language. With
|
|
this, we can do a lot of interesting things, including I/O, math, and a
|
|
bunch of other things. For example, we can now add a nice sequencing
|
|
operator (printd is defined to print out the specified value and a
|
|
newline):
|
|
|
|
::
|
|
|
|
ready> extern printd(x);
|
|
Read extern:
|
|
declare double @printd(double)
|
|
|
|
ready> def binary : 1 (x y) 0; # Low-precedence operator that ignores operands.
|
|
...
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|
ready> printd(123) : printd(456) : printd(789);
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|
123.000000
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|
456.000000
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|
789.000000
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|
Evaluated to 0.000000
|
|
|
|
We can also define a bunch of other "primitive" operations, such as:
|
|
|
|
::
|
|
|
|
# Logical unary not.
|
|
def unary!(v)
|
|
if v then
|
|
0
|
|
else
|
|
1;
|
|
|
|
# Unary negate.
|
|
def unary-(v)
|
|
0-v;
|
|
|
|
# Define > with the same precedence as <.
|
|
def binary> 10 (LHS RHS)
|
|
RHS < LHS;
|
|
|
|
# Binary logical or, which does not short circuit.
|
|
def binary| 5 (LHS RHS)
|
|
if LHS then
|
|
1
|
|
else if RHS then
|
|
1
|
|
else
|
|
0;
|
|
|
|
# Binary logical and, which does not short circuit.
|
|
def binary& 6 (LHS RHS)
|
|
if !LHS then
|
|
0
|
|
else
|
|
!!RHS;
|
|
|
|
# Define = with slightly lower precedence than relationals.
|
|
def binary = 9 (LHS RHS)
|
|
!(LHS < RHS | LHS > RHS);
|
|
|
|
# Define ':' for sequencing: as a low-precedence operator that ignores operands
|
|
# and just returns the RHS.
|
|
def binary : 1 (x y) y;
|
|
|
|
Given the previous if/then/else support, we can also define interesting
|
|
functions for I/O. For example, the following prints out a character
|
|
whose "density" reflects the value passed in: the lower the value, the
|
|
denser the character:
|
|
|
|
::
|
|
|
|
ready> extern putchard(char);
|
|
...
|
|
ready> def printdensity(d)
|
|
if d > 8 then
|
|
putchard(32) # ' '
|
|
else if d > 4 then
|
|
putchard(46) # '.'
|
|
else if d > 2 then
|
|
putchard(43) # '+'
|
|
else
|
|
putchard(42); # '*'
|
|
...
|
|
ready> printdensity(1): printdensity(2): printdensity(3):
|
|
printdensity(4): printdensity(5): printdensity(9):
|
|
putchard(10);
|
|
**++.
|
|
Evaluated to 0.000000
|
|
|
|
Based on these simple primitive operations, we can start to define more
|
|
interesting things. For example, here's a little function that determines
|
|
the number of iterations it takes for a certain function in the complex
|
|
plane to diverge:
|
|
|
|
::
|
|
|
|
# Determine whether the specific location diverges.
|
|
# Solve for z = z^2 + c in the complex plane.
|
|
def mandelconverger(real imag iters creal cimag)
|
|
if iters > 255 | (real*real + imag*imag > 4) then
|
|
iters
|
|
else
|
|
mandelconverger(real*real - imag*imag + creal,
|
|
2*real*imag + cimag,
|
|
iters+1, creal, cimag);
|
|
|
|
# Return the number of iterations required for the iteration to escape
|
|
def mandelconverge(real imag)
|
|
mandelconverger(real, imag, 0, real, imag);
|
|
|
|
This "``z = z2 + c``" function is a beautiful little creature that is
|
|
the basis for computation of the `Mandelbrot
|
|
Set <http://en.wikipedia.org/wiki/Mandelbrot_set>`_. Our
|
|
``mandelconverge`` function returns the number of iterations that it
|
|
takes for a complex orbit to escape, saturating to 255. This is not a
|
|
very useful function by itself, but if you plot its value over a
|
|
two-dimensional plane, you can see the Mandelbrot set. Given that we are
|
|
limited to using putchard here, our amazing graphical output is limited,
|
|
but we can whip together something using the density plotter above:
|
|
|
|
::
|
|
|
|
# Compute and plot the mandelbrot set with the specified 2 dimensional range
|
|
# info.
|
|
def mandelhelp(xmin xmax xstep ymin ymax ystep)
|
|
for y = ymin, y < ymax, ystep in (
|
|
(for x = xmin, x < xmax, xstep in
|
|
printdensity(mandelconverge(x,y)))
|
|
: putchard(10)
|
|
)
|
|
|
|
# mandel - This is a convenient helper function for plotting the mandelbrot set
|
|
# from the specified position with the specified Magnification.
|
|
def mandel(realstart imagstart realmag imagmag)
|
|
mandelhelp(realstart, realstart+realmag*78, realmag,
|
|
imagstart, imagstart+imagmag*40, imagmag);
|
|
|
|
Given this, we can try plotting out the mandelbrot set! Lets try it out:
|
|
|
|
::
|
|
|
|
ready> mandel(-2.3, -1.3, 0.05, 0.07);
|
|
*******************************+++++++++++*************************************
|
|
*************************+++++++++++++++++++++++*******************************
|
|
**********************+++++++++++++++++++++++++++++****************************
|
|
*******************+++++++++++++++++++++.. ...++++++++*************************
|
|
*****************++++++++++++++++++++++.... ...+++++++++***********************
|
|
***************+++++++++++++++++++++++..... ...+++++++++*********************
|
|
**************+++++++++++++++++++++++.... ....+++++++++********************
|
|
*************++++++++++++++++++++++...... .....++++++++*******************
|
|
************+++++++++++++++++++++....... .......+++++++******************
|
|
***********+++++++++++++++++++.... ... .+++++++*****************
|
|
**********+++++++++++++++++....... .+++++++****************
|
|
*********++++++++++++++........... ...+++++++***************
|
|
********++++++++++++............ ...++++++++**************
|
|
********++++++++++... .......... .++++++++**************
|
|
*******+++++++++..... .+++++++++*************
|
|
*******++++++++...... ..+++++++++*************
|
|
*******++++++....... ..+++++++++*************
|
|
*******+++++...... ..+++++++++*************
|
|
*******.... .... ...+++++++++*************
|
|
*******.... . ...+++++++++*************
|
|
*******+++++...... ...+++++++++*************
|
|
*******++++++....... ..+++++++++*************
|
|
*******++++++++...... .+++++++++*************
|
|
*******+++++++++..... ..+++++++++*************
|
|
********++++++++++... .......... .++++++++**************
|
|
********++++++++++++............ ...++++++++**************
|
|
*********++++++++++++++.......... ...+++++++***************
|
|
**********++++++++++++++++........ .+++++++****************
|
|
**********++++++++++++++++++++.... ... ..+++++++****************
|
|
***********++++++++++++++++++++++....... .......++++++++*****************
|
|
************+++++++++++++++++++++++...... ......++++++++******************
|
|
**************+++++++++++++++++++++++.... ....++++++++********************
|
|
***************+++++++++++++++++++++++..... ...+++++++++*********************
|
|
*****************++++++++++++++++++++++.... ...++++++++***********************
|
|
*******************+++++++++++++++++++++......++++++++*************************
|
|
*********************++++++++++++++++++++++.++++++++***************************
|
|
*************************+++++++++++++++++++++++*******************************
|
|
******************************+++++++++++++************************************
|
|
*******************************************************************************
|
|
*******************************************************************************
|
|
*******************************************************************************
|
|
Evaluated to 0.000000
|
|
ready> mandel(-2, -1, 0.02, 0.04);
|
|
**************************+++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
***********************++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
*********************+++++++++++++++++++++++++++++++++++++++++++++++++++++++++.
|
|
*******************+++++++++++++++++++++++++++++++++++++++++++++++++++++++++...
|
|
*****************+++++++++++++++++++++++++++++++++++++++++++++++++++++++++.....
|
|
***************++++++++++++++++++++++++++++++++++++++++++++++++++++++++........
|
|
**************++++++++++++++++++++++++++++++++++++++++++++++++++++++...........
|
|
************+++++++++++++++++++++++++++++++++++++++++++++++++++++..............
|
|
***********++++++++++++++++++++++++++++++++++++++++++++++++++........ .
|
|
**********++++++++++++++++++++++++++++++++++++++++++++++.............
|
|
********+++++++++++++++++++++++++++++++++++++++++++..................
|
|
*******+++++++++++++++++++++++++++++++++++++++.......................
|
|
******+++++++++++++++++++++++++++++++++++...........................
|
|
*****++++++++++++++++++++++++++++++++............................
|
|
*****++++++++++++++++++++++++++++...............................
|
|
****++++++++++++++++++++++++++...... .........................
|
|
***++++++++++++++++++++++++......... ...... ...........
|
|
***++++++++++++++++++++++............
|
|
**+++++++++++++++++++++..............
|
|
**+++++++++++++++++++................
|
|
*++++++++++++++++++.................
|
|
*++++++++++++++++............ ...
|
|
*++++++++++++++..............
|
|
*+++....++++................
|
|
*.......... ...........
|
|
*
|
|
*.......... ...........
|
|
*+++....++++................
|
|
*++++++++++++++..............
|
|
*++++++++++++++++............ ...
|
|
*++++++++++++++++++.................
|
|
**+++++++++++++++++++................
|
|
**+++++++++++++++++++++..............
|
|
***++++++++++++++++++++++............
|
|
***++++++++++++++++++++++++......... ...... ...........
|
|
****++++++++++++++++++++++++++...... .........................
|
|
*****++++++++++++++++++++++++++++...............................
|
|
*****++++++++++++++++++++++++++++++++............................
|
|
******+++++++++++++++++++++++++++++++++++...........................
|
|
*******+++++++++++++++++++++++++++++++++++++++.......................
|
|
********+++++++++++++++++++++++++++++++++++++++++++..................
|
|
Evaluated to 0.000000
|
|
ready> mandel(-0.9, -1.4, 0.02, 0.03);
|
|
*******************************************************************************
|
|
*******************************************************************************
|
|
*******************************************************************************
|
|
**********+++++++++++++++++++++************************************************
|
|
*+++++++++++++++++++++++++++++++++++++++***************************************
|
|
+++++++++++++++++++++++++++++++++++++++++++++**********************************
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++*****************************
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++*************************
|
|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++**********************
|
|
+++++++++++++++++++++++++++++++++.........++++++++++++++++++*******************
|
|
+++++++++++++++++++++++++++++++.... ......+++++++++++++++++++****************
|
|
+++++++++++++++++++++++++++++....... ........+++++++++++++++++++**************
|
|
++++++++++++++++++++++++++++........ ........++++++++++++++++++++************
|
|
+++++++++++++++++++++++++++......... .. ...+++++++++++++++++++++**********
|
|
++++++++++++++++++++++++++........... ....++++++++++++++++++++++********
|
|
++++++++++++++++++++++++............. .......++++++++++++++++++++++******
|
|
+++++++++++++++++++++++............. ........+++++++++++++++++++++++****
|
|
++++++++++++++++++++++........... ..........++++++++++++++++++++++***
|
|
++++++++++++++++++++........... .........++++++++++++++++++++++*
|
|
++++++++++++++++++............ ...........++++++++++++++++++++
|
|
++++++++++++++++............... .............++++++++++++++++++
|
|
++++++++++++++................. ...............++++++++++++++++
|
|
++++++++++++.................. .................++++++++++++++
|
|
+++++++++.................. .................+++++++++++++
|
|
++++++........ . ......... ..++++++++++++
|
|
++............ ...... ....++++++++++
|
|
.............. ...++++++++++
|
|
.............. ....+++++++++
|
|
.............. .....++++++++
|
|
............. ......++++++++
|
|
........... .......++++++++
|
|
......... ........+++++++
|
|
......... ........+++++++
|
|
......... ....+++++++
|
|
........ ...+++++++
|
|
....... ...+++++++
|
|
....+++++++
|
|
.....+++++++
|
|
....+++++++
|
|
....+++++++
|
|
....+++++++
|
|
Evaluated to 0.000000
|
|
ready> ^D
|
|
|
|
At this point, you may be starting to realize that Kaleidoscope is a
|
|
real and powerful language. It may not be self-similar :), but it can be
|
|
used to plot things that are!
|
|
|
|
With this, we conclude the "adding user-defined operators" chapter of
|
|
the tutorial. We have successfully augmented our language, adding the
|
|
ability to extend the language in the library, and we have shown how
|
|
this can be used to build a simple but interesting end-user application
|
|
in Kaleidoscope. At this point, Kaleidoscope can build a variety of
|
|
applications that are functional and can call functions with
|
|
side-effects, but it can't actually define and mutate a variable itself.
|
|
|
|
Strikingly, variable mutation is an important feature of some languages,
|
|
and it is not at all obvious how to `add support for mutable
|
|
variables <LangImpl7.html>`_ without having to add an "SSA construction"
|
|
phase to your front-end. In the next chapter, we will describe how you
|
|
can add variable mutation without building SSA in your front-end.
|
|
|
|
Full Code Listing
|
|
=================
|
|
|
|
Here is the complete code listing for our running example, enhanced with
|
|
the support for user-defined operators. To build this example, use:
|
|
|
|
.. code-block:: bash
|
|
|
|
# Compile
|
|
clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
|
|
# Run
|
|
./toy
|
|
|
|
On some platforms, you will need to specify -rdynamic or
|
|
-Wl,--export-dynamic when linking. This ensures that symbols defined in
|
|
the main executable are exported to the dynamic linker and so are
|
|
available for symbol resolution at run time. This is not needed if you
|
|
compile your support code into a shared library, although doing that
|
|
will cause problems on Windows.
|
|
|
|
Here is the code:
|
|
|
|
.. literalinclude:: ../../examples/Kaleidoscope/Chapter6/toy.cpp
|
|
:language: c++
|
|
|
|
`Next: Extending the language: mutable variables / SSA
|
|
construction <LangImpl07.html>`_
|
|
|