llvm/bindings/go
Andrew Wilkins 903a962209 Go binding: Add GetCurrentDebugLocation to obtain debug location from builder
Summary:

Currently Go binding only has SetCurrentDebugLocation method.
I added GetCurrentDebugLocation method to IRBuilder instance.

I added this because I want to save current debug location, change debug location temporary and restore the saved one finally.
This is useful when source location jumps and goes back after while LLVM IR generation.

I also added tests for this to ir_test.go.
I confirmed that all test passed with this patch based on r298890

Patch by Ryuichi Hayashida!

Differential Revision: https://reviews.llvm.org/D31415



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@299185 91177308-0d34-0410-b5e6-96231b3b80d8
2017-03-31 04:59:57 +00:00
..
llvm Go binding: Add GetCurrentDebugLocation to obtain debug location from builder 2017-03-31 04:59:57 +00:00
build.sh
conftest.go
README.txt

This directory contains LLVM bindings for the Go programming language
(http://golang.org).

Prerequisites
-------------

* Go 1.2+.
* CMake (to build LLVM).

Using the bindings
------------------

The package path "llvm.org/llvm/bindings/go/llvm" can be used to
import the latest development version of LLVM from SVN. Paths such as
"llvm.org/llvm.v36/bindings/go/llvm" refer to released versions of LLVM.

It is recommended to use the "-d" flag with "go get" to download the
package or a dependency, as an additional step is required to build LLVM
(see "Building LLVM" below).

Building LLVM
-------------

The script "build.sh" in this directory can be used to build LLVM and prepare
it to be used by the bindings. If you receive an error message from "go build"
like this:

    ./analysis.go:4:84: fatal error: llvm-c/Analysis.h: No such file or directory
     #include <llvm-c/Analysis.h> // If you are getting an error here read bindings/go/README.txt

or like this:

    ./llvm_dep.go:5: undefined: run_build_sh

it means that LLVM needs to be built or updated by running the script.

    $ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh

Any command line arguments supplied to the script are passed to LLVM's CMake
build system. A good set of arguments to use during development are:

    $ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh -DCMAKE_BUILD_TYPE=Debug -DLLVM_TARGETS_TO_BUILD=host -DBUILD_SHARED_LIBS=ON

Note that CMake keeps a cache of build settings so once you have built
LLVM there is no need to pass these arguments again after updating.

Alternatively, you can build LLVM yourself, but you must then set the
CGO_CPPFLAGS, CGO_CXXFLAGS and CGO_LDFLAGS environment variables:

    $ export CGO_CPPFLAGS="`/path/to/llvm-build/bin/llvm-config --cppflags`"
    $ export CGO_CXXFLAGS=-std=c++11
    $ export CGO_LDFLAGS="`/path/to/llvm-build/bin/llvm-config --ldflags --libs --system-libs all`"
    $ go build -tags byollvm