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f91f5af802
directly query the function information which this set was representing. This simplifies the interface of the inline cost analysis, and makes the always-inline pass significantly more efficient. Previously, always-inline would first make a single set of every function in the module *except* those marked with the always-inline attribute. It would then query this set at every call site to see if the function was a member of the set, and if so, refuse to inline it. This is quite wasteful. Instead, simply check the function attribute directly when looking at the callsite. The normal inliner also had similar redundancy. It added every function in the module with the noinline attribute to its set to ignore, even though inside the cost analysis function we *already tested* the noinline attribute and produced the same result. The only tricky part of removing this is that we have to be able to correctly remove only the functions inlined by the always-inline pass when finalizing, which requires a bit of a hack. Still, much less of a hack than the set of all non-always-inline functions was. While I was touching this function, I switched a heavy-weight set to a vector with sort+unique. The algorithm already had a two-phase insert and removal pattern, we were just needlessly paying the uniquing cost on every insert. This probably speeds up some compiles by a small amount (-O0 compiles with lots of always-inline, so potentially heavy libc++ users), but I've not tried to measure it. I believe there is no functional change here, but yell if you spot one. None are intended. Finally, the direction this is going in is to greatly simplify the inline cost query interface so that we can replace its implementation with a much more clever one. Along the way, all the APIs get simplified, so it seems incrementally good. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152903 91177308-0d34-0410-b5e6-96231b3b80d8
617 lines
25 KiB
C++
617 lines
25 KiB
C++
//===- Inliner.cpp - Code common to all inliners --------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the mechanics required to implement inlining without
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// missing any calls and updating the call graph. The decisions of which calls
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// are profitable to inline are implemented elsewhere.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "inline"
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#include "llvm/Module.h"
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#include "llvm/Instructions.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Analysis/InlineCost.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO/InlinerPass.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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STATISTIC(NumInlined, "Number of functions inlined");
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STATISTIC(NumCallsDeleted, "Number of call sites deleted, not inlined");
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STATISTIC(NumDeleted, "Number of functions deleted because all callers found");
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STATISTIC(NumMergedAllocas, "Number of allocas merged together");
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static cl::opt<int>
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InlineLimit("inline-threshold", cl::Hidden, cl::init(225), cl::ZeroOrMore,
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cl::desc("Control the amount of inlining to perform (default = 225)"));
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static cl::opt<int>
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HintThreshold("inlinehint-threshold", cl::Hidden, cl::init(325),
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cl::desc("Threshold for inlining functions with inline hint"));
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// Threshold to use when optsize is specified (and there is no -inline-limit).
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const int OptSizeThreshold = 75;
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Inliner::Inliner(char &ID)
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: CallGraphSCCPass(ID), InlineThreshold(InlineLimit), InsertLifetime(true) {}
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Inliner::Inliner(char &ID, int Threshold, bool InsertLifetime)
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: CallGraphSCCPass(ID), InlineThreshold(InlineLimit.getNumOccurrences() > 0 ?
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InlineLimit : Threshold),
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InsertLifetime(InsertLifetime) {}
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/// getAnalysisUsage - For this class, we declare that we require and preserve
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/// the call graph. If the derived class implements this method, it should
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/// always explicitly call the implementation here.
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void Inliner::getAnalysisUsage(AnalysisUsage &Info) const {
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CallGraphSCCPass::getAnalysisUsage(Info);
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}
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typedef DenseMap<ArrayType*, std::vector<AllocaInst*> >
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InlinedArrayAllocasTy;
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/// InlineCallIfPossible - If it is possible to inline the specified call site,
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/// do so and update the CallGraph for this operation.
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///
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/// This function also does some basic book-keeping to update the IR. The
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/// InlinedArrayAllocas map keeps track of any allocas that are already
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/// available from other functions inlined into the caller. If we are able to
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/// inline this call site we attempt to reuse already available allocas or add
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/// any new allocas to the set if not possible.
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static bool InlineCallIfPossible(CallSite CS, InlineFunctionInfo &IFI,
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InlinedArrayAllocasTy &InlinedArrayAllocas,
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int InlineHistory, bool InsertLifetime) {
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Function *Callee = CS.getCalledFunction();
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Function *Caller = CS.getCaller();
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// Try to inline the function. Get the list of static allocas that were
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// inlined.
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if (!InlineFunction(CS, IFI, InsertLifetime))
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return false;
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// If the inlined function had a higher stack protection level than the
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// calling function, then bump up the caller's stack protection level.
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if (Callee->hasFnAttr(Attribute::StackProtectReq))
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Caller->addFnAttr(Attribute::StackProtectReq);
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else if (Callee->hasFnAttr(Attribute::StackProtect) &&
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!Caller->hasFnAttr(Attribute::StackProtectReq))
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Caller->addFnAttr(Attribute::StackProtect);
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// Look at all of the allocas that we inlined through this call site. If we
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// have already inlined other allocas through other calls into this function,
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// then we know that they have disjoint lifetimes and that we can merge them.
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//
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// There are many heuristics possible for merging these allocas, and the
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// different options have different tradeoffs. One thing that we *really*
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// don't want to hurt is SRoA: once inlining happens, often allocas are no
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// longer address taken and so they can be promoted.
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//
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// Our "solution" for that is to only merge allocas whose outermost type is an
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// array type. These are usually not promoted because someone is using a
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// variable index into them. These are also often the most important ones to
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// merge.
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//
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// A better solution would be to have real memory lifetime markers in the IR
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// and not have the inliner do any merging of allocas at all. This would
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// allow the backend to do proper stack slot coloring of all allocas that
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// *actually make it to the backend*, which is really what we want.
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//
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// Because we don't have this information, we do this simple and useful hack.
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//
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SmallPtrSet<AllocaInst*, 16> UsedAllocas;
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// When processing our SCC, check to see if CS was inlined from some other
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// call site. For example, if we're processing "A" in this code:
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// A() { B() }
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// B() { x = alloca ... C() }
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// C() { y = alloca ... }
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// Assume that C was not inlined into B initially, and so we're processing A
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// and decide to inline B into A. Doing this makes an alloca available for
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// reuse and makes a callsite (C) available for inlining. When we process
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// the C call site we don't want to do any alloca merging between X and Y
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// because their scopes are not disjoint. We could make this smarter by
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// keeping track of the inline history for each alloca in the
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// InlinedArrayAllocas but this isn't likely to be a significant win.
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if (InlineHistory != -1) // Only do merging for top-level call sites in SCC.
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return true;
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// Loop over all the allocas we have so far and see if they can be merged with
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// a previously inlined alloca. If not, remember that we had it.
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for (unsigned AllocaNo = 0, e = IFI.StaticAllocas.size();
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AllocaNo != e; ++AllocaNo) {
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AllocaInst *AI = IFI.StaticAllocas[AllocaNo];
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// Don't bother trying to merge array allocations (they will usually be
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// canonicalized to be an allocation *of* an array), or allocations whose
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// type is not itself an array (because we're afraid of pessimizing SRoA).
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ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
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if (ATy == 0 || AI->isArrayAllocation())
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continue;
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// Get the list of all available allocas for this array type.
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std::vector<AllocaInst*> &AllocasForType = InlinedArrayAllocas[ATy];
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// Loop over the allocas in AllocasForType to see if we can reuse one. Note
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// that we have to be careful not to reuse the same "available" alloca for
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// multiple different allocas that we just inlined, we use the 'UsedAllocas'
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// set to keep track of which "available" allocas are being used by this
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// function. Also, AllocasForType can be empty of course!
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bool MergedAwayAlloca = false;
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for (unsigned i = 0, e = AllocasForType.size(); i != e; ++i) {
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AllocaInst *AvailableAlloca = AllocasForType[i];
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// The available alloca has to be in the right function, not in some other
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// function in this SCC.
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if (AvailableAlloca->getParent() != AI->getParent())
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continue;
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// If the inlined function already uses this alloca then we can't reuse
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// it.
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if (!UsedAllocas.insert(AvailableAlloca))
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continue;
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// Otherwise, we *can* reuse it, RAUW AI into AvailableAlloca and declare
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// success!
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DEBUG(dbgs() << " ***MERGED ALLOCA: " << *AI << "\n\t\tINTO: "
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<< *AvailableAlloca << '\n');
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AI->replaceAllUsesWith(AvailableAlloca);
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AI->eraseFromParent();
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MergedAwayAlloca = true;
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++NumMergedAllocas;
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IFI.StaticAllocas[AllocaNo] = 0;
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break;
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}
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// If we already nuked the alloca, we're done with it.
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if (MergedAwayAlloca)
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continue;
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// If we were unable to merge away the alloca either because there are no
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// allocas of the right type available or because we reused them all
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// already, remember that this alloca came from an inlined function and mark
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// it used so we don't reuse it for other allocas from this inline
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// operation.
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AllocasForType.push_back(AI);
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UsedAllocas.insert(AI);
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}
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return true;
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}
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unsigned Inliner::getInlineThreshold(CallSite CS) const {
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int thres = InlineThreshold;
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// Listen to optsize when -inline-limit is not given.
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Function *Caller = CS.getCaller();
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if (Caller && !Caller->isDeclaration() &&
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Caller->hasFnAttr(Attribute::OptimizeForSize) &&
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InlineLimit.getNumOccurrences() == 0)
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thres = OptSizeThreshold;
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// Listen to inlinehint when it would increase the threshold.
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Function *Callee = CS.getCalledFunction();
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if (HintThreshold > thres && Callee && !Callee->isDeclaration() &&
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Callee->hasFnAttr(Attribute::InlineHint))
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thres = HintThreshold;
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return thres;
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}
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/// shouldInline - Return true if the inliner should attempt to inline
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/// at the given CallSite.
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bool Inliner::shouldInline(CallSite CS) {
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InlineCost IC = getInlineCost(CS);
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if (IC.isAlways()) {
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DEBUG(dbgs() << " Inlining: cost=always"
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<< ", Call: " << *CS.getInstruction() << "\n");
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return true;
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}
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if (IC.isNever()) {
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DEBUG(dbgs() << " NOT Inlining: cost=never"
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<< ", Call: " << *CS.getInstruction() << "\n");
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return false;
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}
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int Cost = IC.getValue();
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Function *Caller = CS.getCaller();
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int CurrentThreshold = getInlineThreshold(CS);
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float FudgeFactor = getInlineFudgeFactor(CS);
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int AdjThreshold = (int)(CurrentThreshold * FudgeFactor);
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if (Cost >= AdjThreshold) {
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DEBUG(dbgs() << " NOT Inlining: cost=" << Cost
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<< ", thres=" << AdjThreshold
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<< ", Call: " << *CS.getInstruction() << "\n");
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return false;
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}
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// Try to detect the case where the current inlining candidate caller (call
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// it B) is a static or linkonce-ODR function and is an inlining candidate
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// elsewhere, and the current candidate callee (call it C) is large enough
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// that inlining it into B would make B too big to inline later. In these
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// circumstances it may be best not to inline C into B, but to inline B into
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// its callers.
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//
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// This only applies to static and linkonce-ODR functions because those are
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// expected to be available for inlining in the translation units where they
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// are used. Thus we will always have the opportunity to make local inlining
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// decisions. Importantly the linkonce-ODR linkage covers inline functions
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// and templates in C++.
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if (Caller->hasLocalLinkage() ||
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Caller->getLinkage() == GlobalValue::LinkOnceODRLinkage) {
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int TotalSecondaryCost = 0;
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bool outerCallsFound = false;
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// This bool tracks what happens if we do NOT inline C into B.
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bool callerWillBeRemoved = true;
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// This bool tracks what happens if we DO inline C into B.
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bool inliningPreventsSomeOuterInline = false;
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for (Value::use_iterator I = Caller->use_begin(), E =Caller->use_end();
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I != E; ++I) {
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CallSite CS2(*I);
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// If this isn't a call to Caller (it could be some other sort
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// of reference) skip it. Such references will prevent the caller
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// from being removed.
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if (!CS2 || CS2.getCalledFunction() != Caller) {
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callerWillBeRemoved = false;
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continue;
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}
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InlineCost IC2 = getInlineCost(CS2);
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if (IC2.isNever())
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callerWillBeRemoved = false;
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if (IC2.isAlways() || IC2.isNever())
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continue;
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outerCallsFound = true;
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int Cost2 = IC2.getValue();
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int CurrentThreshold2 = getInlineThreshold(CS2);
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float FudgeFactor2 = getInlineFudgeFactor(CS2);
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if (Cost2 >= (int)(CurrentThreshold2 * FudgeFactor2))
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callerWillBeRemoved = false;
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// See if we have this case. We subtract off the penalty
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// for the call instruction, which we would be deleting.
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if (Cost2 < (int)(CurrentThreshold2 * FudgeFactor2) &&
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Cost2 + Cost - (InlineConstants::CallPenalty + 1) >=
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(int)(CurrentThreshold2 * FudgeFactor2)) {
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inliningPreventsSomeOuterInline = true;
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TotalSecondaryCost += Cost2;
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}
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}
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// If all outer calls to Caller would get inlined, the cost for the last
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// one is set very low by getInlineCost, in anticipation that Caller will
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// be removed entirely. We did not account for this above unless there
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// is only one caller of Caller.
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if (callerWillBeRemoved && Caller->use_begin() != Caller->use_end())
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TotalSecondaryCost += InlineConstants::LastCallToStaticBonus;
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if (outerCallsFound && inliningPreventsSomeOuterInline &&
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TotalSecondaryCost < Cost) {
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DEBUG(dbgs() << " NOT Inlining: " << *CS.getInstruction() <<
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" Cost = " << Cost <<
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", outer Cost = " << TotalSecondaryCost << '\n');
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return false;
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}
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}
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DEBUG(dbgs() << " Inlining: cost=" << Cost
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<< ", thres=" << AdjThreshold
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<< ", Call: " << *CS.getInstruction() << '\n');
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return true;
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}
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/// InlineHistoryIncludes - Return true if the specified inline history ID
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/// indicates an inline history that includes the specified function.
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static bool InlineHistoryIncludes(Function *F, int InlineHistoryID,
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const SmallVectorImpl<std::pair<Function*, int> > &InlineHistory) {
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while (InlineHistoryID != -1) {
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assert(unsigned(InlineHistoryID) < InlineHistory.size() &&
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"Invalid inline history ID");
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if (InlineHistory[InlineHistoryID].first == F)
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return true;
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InlineHistoryID = InlineHistory[InlineHistoryID].second;
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}
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return false;
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}
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/// \brief Simplify arguments going into a particular callsite.
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///
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/// This is important to do each time we add a callsite due to inlining so that
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/// constants and other entities which feed into inline cost estimation are
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/// properly recognized when analyzing the new callsite. Consider:
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/// void outer(int x) {
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/// if (x < 42)
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/// return inner(42 - x);
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/// ...
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/// }
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/// void inner(int x) {
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/// ...
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/// }
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///
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/// The inliner gives calls to 'outer' with a constant argument a bonus because
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/// it will delete one side of a branch. But the resulting call to 'inner'
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/// will, after inlining, also have a constant operand. We need to do just
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/// enough constant folding to expose this for callsite arguments. The rest
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/// will be taken care of after the inliner finishes running.
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static void simplifyCallSiteArguments(const TargetData *TD, CallSite CS) {
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// FIXME: It would be nice to avoid this smallvector if RAUW doesn't
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// invalidate operand iterators in any cases.
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SmallVector<std::pair<Value *, Value*>, 4> SimplifiedArgs;
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for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end();
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I != E; ++I)
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if (Instruction *Inst = dyn_cast<Instruction>(*I))
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if (Value *SimpleArg = SimplifyInstruction(Inst, TD))
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SimplifiedArgs.push_back(std::make_pair(Inst, SimpleArg));
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for (unsigned Idx = 0, Size = SimplifiedArgs.size(); Idx != Size; ++Idx)
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SimplifiedArgs[Idx].first->replaceAllUsesWith(SimplifiedArgs[Idx].second);
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}
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bool Inliner::runOnSCC(CallGraphSCC &SCC) {
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CallGraph &CG = getAnalysis<CallGraph>();
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const TargetData *TD = getAnalysisIfAvailable<TargetData>();
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SmallPtrSet<Function*, 8> SCCFunctions;
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DEBUG(dbgs() << "Inliner visiting SCC:");
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for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) {
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Function *F = (*I)->getFunction();
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if (F) SCCFunctions.insert(F);
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DEBUG(dbgs() << " " << (F ? F->getName() : "INDIRECTNODE"));
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}
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// Scan through and identify all call sites ahead of time so that we only
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// inline call sites in the original functions, not call sites that result
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// from inlining other functions.
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SmallVector<std::pair<CallSite, int>, 16> CallSites;
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// When inlining a callee produces new call sites, we want to keep track of
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// the fact that they were inlined from the callee. This allows us to avoid
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// infinite inlining in some obscure cases. To represent this, we use an
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// index into the InlineHistory vector.
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SmallVector<std::pair<Function*, int>, 8> InlineHistory;
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for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) {
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Function *F = (*I)->getFunction();
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if (!F) continue;
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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CallSite CS(cast<Value>(I));
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// If this isn't a call, or it is a call to an intrinsic, it can
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// never be inlined.
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if (!CS || isa<IntrinsicInst>(I))
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continue;
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// If this is a direct call to an external function, we can never inline
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// it. If it is an indirect call, inlining may resolve it to be a
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// direct call, so we keep it.
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if (CS.getCalledFunction() && CS.getCalledFunction()->isDeclaration())
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continue;
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CallSites.push_back(std::make_pair(CS, -1));
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}
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}
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DEBUG(dbgs() << ": " << CallSites.size() << " call sites.\n");
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// If there are no calls in this function, exit early.
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if (CallSites.empty())
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return false;
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// Now that we have all of the call sites, move the ones to functions in the
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// current SCC to the end of the list.
|
|
unsigned FirstCallInSCC = CallSites.size();
|
|
for (unsigned i = 0; i < FirstCallInSCC; ++i)
|
|
if (Function *F = CallSites[i].first.getCalledFunction())
|
|
if (SCCFunctions.count(F))
|
|
std::swap(CallSites[i--], CallSites[--FirstCallInSCC]);
|
|
|
|
|
|
InlinedArrayAllocasTy InlinedArrayAllocas;
|
|
InlineFunctionInfo InlineInfo(&CG, TD);
|
|
|
|
// Now that we have all of the call sites, loop over them and inline them if
|
|
// it looks profitable to do so.
|
|
bool Changed = false;
|
|
bool LocalChange;
|
|
do {
|
|
LocalChange = false;
|
|
// Iterate over the outer loop because inlining functions can cause indirect
|
|
// calls to become direct calls.
|
|
for (unsigned CSi = 0; CSi != CallSites.size(); ++CSi) {
|
|
CallSite CS = CallSites[CSi].first;
|
|
|
|
Function *Caller = CS.getCaller();
|
|
Function *Callee = CS.getCalledFunction();
|
|
|
|
// If this call site is dead and it is to a readonly function, we should
|
|
// just delete the call instead of trying to inline it, regardless of
|
|
// size. This happens because IPSCCP propagates the result out of the
|
|
// call and then we're left with the dead call.
|
|
if (isInstructionTriviallyDead(CS.getInstruction())) {
|
|
DEBUG(dbgs() << " -> Deleting dead call: "
|
|
<< *CS.getInstruction() << "\n");
|
|
// Update the call graph by deleting the edge from Callee to Caller.
|
|
CG[Caller]->removeCallEdgeFor(CS);
|
|
CS.getInstruction()->eraseFromParent();
|
|
++NumCallsDeleted;
|
|
// Update the cached cost info with the missing call
|
|
growCachedCostInfo(Caller, NULL);
|
|
} else {
|
|
// We can only inline direct calls to non-declarations.
|
|
if (Callee == 0 || Callee->isDeclaration()) continue;
|
|
|
|
// If this call site was obtained by inlining another function, verify
|
|
// that the include path for the function did not include the callee
|
|
// itself. If so, we'd be recursively inlining the same function,
|
|
// which would provide the same callsites, which would cause us to
|
|
// infinitely inline.
|
|
int InlineHistoryID = CallSites[CSi].second;
|
|
if (InlineHistoryID != -1 &&
|
|
InlineHistoryIncludes(Callee, InlineHistoryID, InlineHistory))
|
|
continue;
|
|
|
|
|
|
// If the policy determines that we should inline this function,
|
|
// try to do so.
|
|
if (!shouldInline(CS))
|
|
continue;
|
|
|
|
// Attempt to inline the function.
|
|
if (!InlineCallIfPossible(CS, InlineInfo, InlinedArrayAllocas,
|
|
InlineHistoryID, InsertLifetime))
|
|
continue;
|
|
++NumInlined;
|
|
|
|
// If inlining this function gave us any new call sites, throw them
|
|
// onto our worklist to process. They are useful inline candidates.
|
|
if (!InlineInfo.InlinedCalls.empty()) {
|
|
// Create a new inline history entry for this, so that we remember
|
|
// that these new callsites came about due to inlining Callee.
|
|
int NewHistoryID = InlineHistory.size();
|
|
InlineHistory.push_back(std::make_pair(Callee, InlineHistoryID));
|
|
|
|
for (unsigned i = 0, e = InlineInfo.InlinedCalls.size();
|
|
i != e; ++i) {
|
|
Value *Ptr = InlineInfo.InlinedCalls[i];
|
|
CallSite NewCS = Ptr;
|
|
simplifyCallSiteArguments(TD, NewCS);
|
|
CallSites.push_back(std::make_pair(NewCS, NewHistoryID));
|
|
}
|
|
}
|
|
|
|
// Update the cached cost info with the inlined call.
|
|
growCachedCostInfo(Caller, Callee);
|
|
}
|
|
|
|
// If we inlined or deleted the last possible call site to the function,
|
|
// delete the function body now.
|
|
if (Callee && Callee->use_empty() && Callee->hasLocalLinkage() &&
|
|
// TODO: Can remove if in SCC now.
|
|
!SCCFunctions.count(Callee) &&
|
|
|
|
// The function may be apparently dead, but if there are indirect
|
|
// callgraph references to the node, we cannot delete it yet, this
|
|
// could invalidate the CGSCC iterator.
|
|
CG[Callee]->getNumReferences() == 0) {
|
|
DEBUG(dbgs() << " -> Deleting dead function: "
|
|
<< Callee->getName() << "\n");
|
|
CallGraphNode *CalleeNode = CG[Callee];
|
|
|
|
// Remove any call graph edges from the callee to its callees.
|
|
CalleeNode->removeAllCalledFunctions();
|
|
|
|
resetCachedCostInfo(Callee);
|
|
|
|
// Removing the node for callee from the call graph and delete it.
|
|
delete CG.removeFunctionFromModule(CalleeNode);
|
|
++NumDeleted;
|
|
}
|
|
|
|
// Remove this call site from the list. If possible, use
|
|
// swap/pop_back for efficiency, but do not use it if doing so would
|
|
// move a call site to a function in this SCC before the
|
|
// 'FirstCallInSCC' barrier.
|
|
if (SCC.isSingular()) {
|
|
CallSites[CSi] = CallSites.back();
|
|
CallSites.pop_back();
|
|
} else {
|
|
CallSites.erase(CallSites.begin()+CSi);
|
|
}
|
|
--CSi;
|
|
|
|
Changed = true;
|
|
LocalChange = true;
|
|
}
|
|
} while (LocalChange);
|
|
|
|
return Changed;
|
|
}
|
|
|
|
// doFinalization - Remove now-dead linkonce functions at the end of
|
|
// processing to avoid breaking the SCC traversal.
|
|
bool Inliner::doFinalization(CallGraph &CG) {
|
|
return removeDeadFunctions(CG);
|
|
}
|
|
|
|
/// removeDeadFunctions - Remove dead functions that are not included in
|
|
/// DNR (Do Not Remove) list.
|
|
bool Inliner::removeDeadFunctions(CallGraph &CG, bool AlwaysInlineOnly) {
|
|
SmallVector<CallGraphNode*, 16> FunctionsToRemove;
|
|
|
|
// Scan for all of the functions, looking for ones that should now be removed
|
|
// from the program. Insert the dead ones in the FunctionsToRemove set.
|
|
for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
|
|
CallGraphNode *CGN = I->second;
|
|
Function *F = CGN->getFunction();
|
|
if (!F || F->isDeclaration())
|
|
continue;
|
|
|
|
// Handle the case when this function is called and we only want to care
|
|
// about always-inline functions. This is a bit of a hack to share code
|
|
// between here and the InlineAlways pass.
|
|
if (AlwaysInlineOnly && !F->hasFnAttr(Attribute::AlwaysInline))
|
|
continue;
|
|
|
|
// If the only remaining users of the function are dead constants, remove
|
|
// them.
|
|
F->removeDeadConstantUsers();
|
|
|
|
if (!F->isDefTriviallyDead())
|
|
continue;
|
|
|
|
// Remove any call graph edges from the function to its callees.
|
|
CGN->removeAllCalledFunctions();
|
|
|
|
// Remove any edges from the external node to the function's call graph
|
|
// node. These edges might have been made irrelegant due to
|
|
// optimization of the program.
|
|
CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
|
|
|
|
// Removing the node for callee from the call graph and delete it.
|
|
FunctionsToRemove.push_back(CGN);
|
|
}
|
|
if (FunctionsToRemove.empty())
|
|
return false;
|
|
|
|
// Now that we know which functions to delete, do so. We didn't want to do
|
|
// this inline, because that would invalidate our CallGraph::iterator
|
|
// objects. :(
|
|
//
|
|
// Note that it doesn't matter that we are iterating over a non-stable order
|
|
// here to do this, it doesn't matter which order the functions are deleted
|
|
// in.
|
|
std::sort(FunctionsToRemove.begin(), FunctionsToRemove.end());
|
|
FunctionsToRemove.erase(std::unique(FunctionsToRemove.begin(),
|
|
FunctionsToRemove.end()),
|
|
FunctionsToRemove.end());
|
|
for (SmallVectorImpl<CallGraphNode *>::iterator I = FunctionsToRemove.begin(),
|
|
E = FunctionsToRemove.end();
|
|
I != E; ++I) {
|
|
resetCachedCostInfo((*I)->getFunction());
|
|
delete CG.removeFunctionFromModule(*I);
|
|
++NumDeleted;
|
|
}
|
|
return true;
|
|
}
|