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ff0cf25236
Replace bidirectional flow analysis to compute liveness with forward analysis pass. Treat lifetimes as starting when there is a first reference to the stack slot, as opposed to starting at the point of the lifetime.start intrinsic, so as to increase the number of stack variables we can overlap. Reviewers: gbiv, qcolumbet, wmi Differential Revision: http://reviews.llvm.org/D18827 Bug: 25776 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@270559 91177308-0d34-0410-b5e6-96231b3b80d8
1116 lines
40 KiB
C++
1116 lines
40 KiB
C++
//===-- StackColoring.cpp -------------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass implements the stack-coloring optimization that looks for
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// lifetime markers machine instructions (LIFESTART_BEGIN and LIFESTART_END),
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// which represent the possible lifetime of stack slots. It attempts to
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// merge disjoint stack slots and reduce the used stack space.
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// NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
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//
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// TODO: In the future we plan to improve stack coloring in the following ways:
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// 1. Allow merging multiple small slots into a single larger slot at different
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// offsets.
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// 2. Merge this pass with StackSlotColoring and allow merging of allocas with
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// spill slots.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/CodeGen/LiveInterval.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/CodeGen/StackProtector.h"
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#include "llvm/CodeGen/WinEHFuncInfo.h"
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#include "llvm/IR/DebugInfo.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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using namespace llvm;
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#define DEBUG_TYPE "stackcoloring"
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static cl::opt<bool>
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DisableColoring("no-stack-coloring",
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cl::init(false), cl::Hidden,
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cl::desc("Disable stack coloring"));
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/// The user may write code that uses allocas outside of the declared lifetime
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/// zone. This can happen when the user returns a reference to a local
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/// data-structure. We can detect these cases and decide not to optimize the
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/// code. If this flag is enabled, we try to save the user. This option
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/// is treated as overriding LifetimeStartOnFirstUse below.
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static cl::opt<bool>
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ProtectFromEscapedAllocas("protect-from-escaped-allocas",
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cl::init(false), cl::Hidden,
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cl::desc("Do not optimize lifetime zones that "
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"are broken"));
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/// Enable enhanced dataflow scheme for lifetime analysis (treat first
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/// use of stack slot as start of slot lifetime, as opposed to looking
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/// for LIFETIME_START marker). See "Implementation notes" below for
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/// more info.
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static cl::opt<bool>
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LifetimeStartOnFirstUse("stackcoloring-lifetime-start-on-first-use",
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cl::init(true), cl::Hidden,
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cl::desc("Treat stack lifetimes as starting on first use, not on START marker."));
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STATISTIC(NumMarkerSeen, "Number of lifetime markers found.");
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STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
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STATISTIC(StackSlotMerged, "Number of stack slot merged.");
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STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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//
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// Implementation Notes:
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// ---------------------
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//
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// Consider the following motivating example:
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//
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// int foo() {
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// char b1[1024], b2[1024];
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// if (...) {
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// char b3[1024];
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// <uses of b1, b3>;
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// return x;
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// } else {
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// char b4[1024], b5[1024];
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// <uses of b2, b4, b5>;
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// return y;
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// }
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// }
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//
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// In the code above, "b3" and "b4" are declared in distinct lexical
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// scopes, meaning that it is easy to prove that they can share the
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// same stack slot. Variables "b1" and "b2" are declared in the same
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// scope, meaning that from a lexical point of view, their lifetimes
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// overlap. From a control flow pointer of view, however, the two
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// variables are accessed in disjoint regions of the CFG, thus it
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// should be possible for them to share the same stack slot. An ideal
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// stack allocation for the function above would look like:
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//
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// slot 0: b1, b2
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// slot 1: b3, b4
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// slot 2: b5
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//
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// Achieving this allocation is tricky, however, due to the way
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// lifetime markers are inserted. Here is a simplified view of the
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// control flow graph for the code above:
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//
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// +------ block 0 -------+
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// 0| LIFETIME_START b1, b2 |
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// 1| <test 'if' condition> |
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// +-----------------------+
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// ./ \.
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// +------ block 1 -------+ +------ block 2 -------+
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// 2| LIFETIME_START b3 | 5| LIFETIME_START b4, b5 |
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// 3| <uses of b1, b3> | 6| <uses of b2, b4, b5> |
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// 4| LIFETIME_END b3 | 7| LIFETIME_END b4, b5 |
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// +-----------------------+ +-----------------------+
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// \. /.
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// +------ block 3 -------+
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// 8| <cleanupcode> |
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// 9| LIFETIME_END b1, b2 |
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// 10| return |
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// +-----------------------+
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//
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// If we create live intervals for the variables above strictly based
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// on the lifetime markers, we'll get the set of intervals on the
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// left. If we ignore the lifetime start markers and instead treat a
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// variable's lifetime as beginning with the first reference to the
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// var, then we get the intervals on the right.
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//
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// LIFETIME_START First Use
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// b1: [0,9] [3,4] [8,9]
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// b2: [0,9] [6,9]
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// b3: [2,4] [3,4]
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// b4: [5,7] [6,7]
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// b5: [5,7] [6,7]
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//
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// For the intervals on the left, the best we can do is overlap two
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// variables (b3 and b4, for example); this gives us a stack size of
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// 4*1024 bytes, not ideal. When treating first-use as the start of a
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// lifetime, we can additionally overlap b1 and b5, giving us a 3*1024
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// byte stack (better).
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//
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// Relying entirely on first-use of stack slots is problematic,
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// however, due to the fact that optimizations can sometimes migrate
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// uses of a variable outside of its lifetime start/end region. Here
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// is an example:
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//
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// int bar() {
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// char b1[1024], b2[1024];
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// if (...) {
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// <uses of b2>
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// return y;
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// } else {
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// <uses of b1>
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// while (...) {
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// char b3[1024];
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// <uses of b3>
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// }
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// }
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// }
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//
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// Before optimization, the control flow graph for the code above
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// might look like the following:
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//
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// +------ block 0 -------+
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// 0| LIFETIME_START b1, b2 |
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// 1| <test 'if' condition> |
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// +-----------------------+
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// ./ \.
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// +------ block 1 -------+ +------- block 2 -------+
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// 2| <uses of b2> | 3| <uses of b1> |
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// +-----------------------+ +-----------------------+
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// | |
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// | +------- block 3 -------+ <-\.
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// | 4| <while condition> | |
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// | +-----------------------+ |
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// | / | |
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// | / +------- block 4 -------+
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// \ / 5| LIFETIME_START b3 | |
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// \ / 6| <uses of b3> | |
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// \ / 7| LIFETIME_END b3 | |
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// \ | +------------------------+ |
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// \ | \ /
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// +------ block 5 -----+ \---------------
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// 8| <cleanupcode> |
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// 9| LIFETIME_END b1, b2 |
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// 10| return |
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// +---------------------+
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//
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// During optimization, however, it can happen that an instruction
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// computing an address in "b3" (for example, a loop-invariant GEP) is
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// hoisted up out of the loop from block 4 to block 2. [Note that
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// this is not an actual load from the stack, only an instruction that
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// computes the address to be loaded]. If this happens, there is now a
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// path leading from the first use of b3 to the return instruction
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// that does not encounter the b3 LIFETIME_END, hence b3's lifetime is
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// now larger than if we were computing live intervals strictly based
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// on lifetime markers. In the example above, this lengthened lifetime
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// would mean that it would appear illegal to overlap b3 with b2.
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//
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// To deal with this such cases, the code in ::collectMarkers() below
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// tries to identify "degenerate" slots -- those slots where on a single
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// forward pass through the CFG we encounter a first reference to slot
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// K before we hit the slot K lifetime start marker. For such slots,
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// we fall back on using the lifetime start marker as the beginning of
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// the variable's lifetime. NB: with this implementation, slots can
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// appear degenerate in cases where there is unstructured control flow:
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//
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// if (q) goto mid;
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// if (x > 9) {
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// int b[100];
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// memcpy(&b[0], ...);
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// mid: b[k] = ...;
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// abc(&b);
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// }
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//
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// If in RPO ordering chosen to walk the CFG we happen to visit the b[k]
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// before visiting the memcpy block (which will contain the lifetime start
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// for "b" then it will appear that 'b' has a degenerate lifetime.
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//
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//===----------------------------------------------------------------------===//
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// StackColoring Pass
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//===----------------------------------------------------------------------===//
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namespace {
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/// StackColoring - A machine pass for merging disjoint stack allocations,
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/// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
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class StackColoring : public MachineFunctionPass {
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MachineFrameInfo *MFI;
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MachineFunction *MF;
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/// A class representing liveness information for a single basic block.
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/// Each bit in the BitVector represents the liveness property
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/// for a different stack slot.
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struct BlockLifetimeInfo {
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/// Which slots BEGINs in each basic block.
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BitVector Begin;
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/// Which slots ENDs in each basic block.
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BitVector End;
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/// Which slots are marked as LIVE_IN, coming into each basic block.
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BitVector LiveIn;
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/// Which slots are marked as LIVE_OUT, coming out of each basic block.
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BitVector LiveOut;
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};
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/// Maps active slots (per bit) for each basic block.
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typedef DenseMap<const MachineBasicBlock*, BlockLifetimeInfo> LivenessMap;
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LivenessMap BlockLiveness;
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/// Maps serial numbers to basic blocks.
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DenseMap<const MachineBasicBlock*, int> BasicBlocks;
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/// Maps basic blocks to a serial number.
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SmallVector<const MachineBasicBlock*, 8> BasicBlockNumbering;
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/// Maps liveness intervals for each slot.
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SmallVector<std::unique_ptr<LiveInterval>, 16> Intervals;
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/// VNInfo is used for the construction of LiveIntervals.
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VNInfo::Allocator VNInfoAllocator;
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/// SlotIndex analysis object.
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SlotIndexes *Indexes;
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/// The stack protector object.
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StackProtector *SP;
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/// The list of lifetime markers found. These markers are to be removed
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/// once the coloring is done.
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SmallVector<MachineInstr*, 8> Markers;
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/// Record the FI slots for which we have seen some sort of
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/// lifetime marker (either start or end).
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BitVector InterestingSlots;
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/// Degenerate slots -- first use appears outside of start/end
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/// lifetime markers.
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BitVector DegenerateSlots;
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/// Number of iterations taken during data flow analysis.
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unsigned NumIterations;
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public:
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static char ID;
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StackColoring() : MachineFunctionPass(ID) {
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initializeStackColoringPass(*PassRegistry::getPassRegistry());
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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bool runOnMachineFunction(MachineFunction &MF) override;
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private:
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/// Debug.
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void dump() const;
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void dumpIntervals() const;
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void dumpBB(MachineBasicBlock *MBB) const;
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void dumpBV(const char *tag, const BitVector &BV) const;
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/// Removes all of the lifetime marker instructions from the function.
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/// \returns true if any markers were removed.
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bool removeAllMarkers();
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/// Scan the machine function and find all of the lifetime markers.
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/// Record the findings in the BEGIN and END vectors.
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/// \returns the number of markers found.
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unsigned collectMarkers(unsigned NumSlot);
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/// Perform the dataflow calculation and calculate the lifetime for each of
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/// the slots, based on the BEGIN/END vectors. Set the LifetimeLIVE_IN and
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/// LifetimeLIVE_OUT maps that represent which stack slots are live coming
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/// in and out blocks.
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void calculateLocalLiveness();
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/// Returns TRUE if we're using the first-use-begins-lifetime method for
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/// this slot (if FALSE, then the start marker is treated as start of lifetime).
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bool applyFirstUse(int Slot) {
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if (!LifetimeStartOnFirstUse || ProtectFromEscapedAllocas)
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return false;
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if (DegenerateSlots.test(Slot))
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return false;
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return true;
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}
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/// Examines the specified instruction and returns TRUE if the instruction
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/// represents the start or end of an interesting lifetime. The slot or slots
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/// starting or ending are added to the vector "slots" and "isStart" is set
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/// accordingly.
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/// \returns True if inst contains a lifetime start or end
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bool isLifetimeStartOrEnd(const MachineInstr &MI,
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SmallVector<int, 4> &slots,
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bool &isStart);
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/// Construct the LiveIntervals for the slots.
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void calculateLiveIntervals(unsigned NumSlots);
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/// Go over the machine function and change instructions which use stack
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/// slots to use the joint slots.
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void remapInstructions(DenseMap<int, int> &SlotRemap);
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/// The input program may contain instructions which are not inside lifetime
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/// markers. This can happen due to a bug in the compiler or due to a bug in
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/// user code (for example, returning a reference to a local variable).
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/// This procedure checks all of the instructions in the function and
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/// invalidates lifetime ranges which do not contain all of the instructions
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/// which access that frame slot.
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void removeInvalidSlotRanges();
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/// Map entries which point to other entries to their destination.
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/// A->B->C becomes A->C.
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void expungeSlotMap(DenseMap<int, int> &SlotRemap, unsigned NumSlots);
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/// Used in collectMarkers
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typedef DenseMap<const MachineBasicBlock*, BitVector> BlockBitVecMap;
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};
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} // end anonymous namespace
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char StackColoring::ID = 0;
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char &llvm::StackColoringID = StackColoring::ID;
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INITIALIZE_PASS_BEGIN(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_DEPENDENCY(StackProtector)
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INITIALIZE_PASS_END(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<SlotIndexes>();
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AU.addRequired<StackProtector>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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#ifndef NDEBUG
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LLVM_DUMP_METHOD void StackColoring::dumpBV(const char *tag,
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const BitVector &BV) const {
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DEBUG(dbgs() << tag << " : { ");
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for (unsigned I = 0, E = BV.size(); I != E; ++I)
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DEBUG(dbgs() << BV.test(I) << " ");
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DEBUG(dbgs() << "}\n");
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}
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LLVM_DUMP_METHOD void StackColoring::dumpBB(MachineBasicBlock *MBB) const {
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LivenessMap::const_iterator BI = BlockLiveness.find(MBB);
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assert(BI != BlockLiveness.end() && "Block not found");
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const BlockLifetimeInfo &BlockInfo = BI->second;
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dumpBV("BEGIN", BlockInfo.Begin);
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dumpBV("END", BlockInfo.End);
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dumpBV("LIVE_IN", BlockInfo.LiveIn);
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dumpBV("LIVE_OUT", BlockInfo.LiveOut);
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}
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LLVM_DUMP_METHOD void StackColoring::dump() const {
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for (MachineBasicBlock *MBB : depth_first(MF)) {
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DEBUG(dbgs() << "Inspecting block #" << MBB->getNumber() << " ["
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<< MBB->getName() << "]\n");
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DEBUG(dumpBB(MBB));
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}
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}
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LLVM_DUMP_METHOD void StackColoring::dumpIntervals() const {
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for (unsigned I = 0, E = Intervals.size(); I != E; ++I) {
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DEBUG(dbgs() << "Interval[" << I << "]:\n");
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DEBUG(Intervals[I]->dump());
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}
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}
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#endif // not NDEBUG
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static inline int getStartOrEndSlot(const MachineInstr &MI)
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{
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assert((MI.getOpcode() == TargetOpcode::LIFETIME_START ||
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MI.getOpcode() == TargetOpcode::LIFETIME_END) &&
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"Expected LIFETIME_START or LIFETIME_END op");
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const MachineOperand &MO = MI.getOperand(0);
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int Slot = MO.getIndex();
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if (Slot >= 0)
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return Slot;
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return -1;
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}
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//
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// At the moment the only way to end a variable lifetime is with
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// a VARIABLE_LIFETIME op (which can't contain a start). If things
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// change and the IR allows for a single inst that both begins
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// and ends lifetime(s), this interface will need to be reworked.
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//
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bool StackColoring::isLifetimeStartOrEnd(const MachineInstr &MI,
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SmallVector<int, 4> &slots,
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bool &isStart)
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{
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if (MI.getOpcode() == TargetOpcode::LIFETIME_START ||
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MI.getOpcode() == TargetOpcode::LIFETIME_END) {
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int Slot = getStartOrEndSlot(MI);
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if (Slot < 0)
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return false;
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if (!InterestingSlots.test(Slot))
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return false;
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slots.push_back(Slot);
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if (MI.getOpcode() == TargetOpcode::LIFETIME_END) {
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isStart = false;
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return true;
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}
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if (! applyFirstUse(Slot)) {
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isStart = true;
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return true;
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}
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|
} else if (LifetimeStartOnFirstUse && !ProtectFromEscapedAllocas) {
|
|
if (! MI.isDebugValue()) {
|
|
bool found = false;
|
|
for (const MachineOperand &MO : MI.operands()) {
|
|
if (!MO.isFI())
|
|
continue;
|
|
int Slot = MO.getIndex();
|
|
if (Slot<0)
|
|
continue;
|
|
if (InterestingSlots.test(Slot) && applyFirstUse(Slot)) {
|
|
slots.push_back(Slot);
|
|
found = true;
|
|
}
|
|
}
|
|
if (found) {
|
|
isStart = true;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
unsigned StackColoring::collectMarkers(unsigned NumSlot)
|
|
{
|
|
unsigned MarkersFound = 0;
|
|
BlockBitVecMap SeenStartMap;
|
|
InterestingSlots.clear();
|
|
InterestingSlots.resize(NumSlot);
|
|
DegenerateSlots.clear();
|
|
DegenerateSlots.resize(NumSlot);
|
|
|
|
// Step 1: collect markers and populate the "InterestingSlots"
|
|
// and "DegenerateSlots" sets.
|
|
for (MachineBasicBlock *MBB : depth_first(MF)) {
|
|
|
|
// Compute the set of slots for which we've seen a START marker but have
|
|
// not yet seen an END marker at this point in the walk (e.g. on entry
|
|
// to this bb).
|
|
BitVector BetweenStartEnd;
|
|
BetweenStartEnd.resize(NumSlot);
|
|
for (MachineBasicBlock::const_pred_iterator PI = MBB->pred_begin(),
|
|
PE = MBB->pred_end(); PI != PE; ++PI) {
|
|
BlockBitVecMap::const_iterator I = SeenStartMap.find(*PI);
|
|
if (I != SeenStartMap.end()) {
|
|
BetweenStartEnd |= I->second;
|
|
}
|
|
}
|
|
|
|
// Walk the instructions in the block to look for start/end ops.
|
|
for (MachineInstr &MI : *MBB) {
|
|
if (MI.getOpcode() == TargetOpcode::LIFETIME_START ||
|
|
MI.getOpcode() == TargetOpcode::LIFETIME_END) {
|
|
int Slot = getStartOrEndSlot(MI);
|
|
if (Slot < 0)
|
|
continue;
|
|
InterestingSlots.set(Slot);
|
|
if (MI.getOpcode() == TargetOpcode::LIFETIME_START)
|
|
BetweenStartEnd.set(Slot);
|
|
else
|
|
BetweenStartEnd.reset(Slot);
|
|
const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
|
|
if (Allocation) {
|
|
DEBUG(dbgs() << "Found a lifetime ");
|
|
DEBUG(dbgs() << (MI.getOpcode() == TargetOpcode::LIFETIME_START
|
|
? "start"
|
|
: "end"));
|
|
DEBUG(dbgs() << " marker for slot #" << Slot);
|
|
DEBUG(dbgs() << " with allocation: " << Allocation->getName()
|
|
<< "\n");
|
|
}
|
|
Markers.push_back(&MI);
|
|
MarkersFound += 1;
|
|
} else {
|
|
for (const MachineOperand &MO : MI.operands()) {
|
|
if (!MO.isFI())
|
|
continue;
|
|
int Slot = MO.getIndex();
|
|
if (Slot < 0)
|
|
continue;
|
|
if (! BetweenStartEnd.test(Slot)) {
|
|
DegenerateSlots.set(Slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BitVector &SeenStart = SeenStartMap[MBB];
|
|
SeenStart |= BetweenStartEnd;
|
|
}
|
|
if (!MarkersFound) {
|
|
return 0;
|
|
}
|
|
DEBUG(dumpBV("Degenerate slots", DegenerateSlots));
|
|
|
|
// Step 2: compute begin/end sets for each block
|
|
|
|
// NOTE: We use a reverse-post-order iteration to ensure that we obtain a
|
|
// deterministic numbering, and because we'll need a post-order iteration
|
|
// later for solving the liveness dataflow problem.
|
|
for (MachineBasicBlock *MBB : depth_first(MF)) {
|
|
|
|
// Assign a serial number to this basic block.
|
|
BasicBlocks[MBB] = BasicBlockNumbering.size();
|
|
BasicBlockNumbering.push_back(MBB);
|
|
|
|
// Keep a reference to avoid repeated lookups.
|
|
BlockLifetimeInfo &BlockInfo = BlockLiveness[MBB];
|
|
|
|
BlockInfo.Begin.resize(NumSlot);
|
|
BlockInfo.End.resize(NumSlot);
|
|
|
|
SmallVector<int, 4> slots;
|
|
for (MachineInstr &MI : *MBB) {
|
|
bool isStart = false;
|
|
slots.clear();
|
|
if (isLifetimeStartOrEnd(MI, slots, isStart)) {
|
|
if (!isStart) {
|
|
assert(slots.size() == 1 && "unexpected: MI ends multiple slots");
|
|
int Slot = slots[0];
|
|
if (BlockInfo.Begin.test(Slot)) {
|
|
BlockInfo.Begin.reset(Slot);
|
|
}
|
|
BlockInfo.End.set(Slot);
|
|
} else {
|
|
for (auto Slot : slots) {
|
|
DEBUG(dbgs() << "Found a use of slot #" << Slot);
|
|
DEBUG(dbgs() << " at BB#" << MBB->getNumber() << " index ");
|
|
DEBUG(Indexes->getInstructionIndex(MI).print(dbgs()));
|
|
const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
|
|
if (Allocation) {
|
|
DEBUG(dbgs() << " with allocation: "<< Allocation->getName());
|
|
}
|
|
DEBUG(dbgs() << "\n");
|
|
if (BlockInfo.End.test(Slot)) {
|
|
BlockInfo.End.reset(Slot);
|
|
}
|
|
BlockInfo.Begin.set(Slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update statistics.
|
|
NumMarkerSeen += MarkersFound;
|
|
return MarkersFound;
|
|
}
|
|
|
|
void StackColoring::calculateLocalLiveness()
|
|
{
|
|
unsigned NumIters = 0;
|
|
bool changed = true;
|
|
while (changed) {
|
|
changed = false;
|
|
++NumIters;
|
|
|
|
for (const MachineBasicBlock *BB : BasicBlockNumbering) {
|
|
|
|
// Use an iterator to avoid repeated lookups.
|
|
LivenessMap::iterator BI = BlockLiveness.find(BB);
|
|
assert(BI != BlockLiveness.end() && "Block not found");
|
|
BlockLifetimeInfo &BlockInfo = BI->second;
|
|
|
|
// Compute LiveIn by unioning together the LiveOut sets of all preds.
|
|
BitVector LocalLiveIn;
|
|
for (MachineBasicBlock::const_pred_iterator PI = BB->pred_begin(),
|
|
PE = BB->pred_end(); PI != PE; ++PI) {
|
|
LivenessMap::const_iterator I = BlockLiveness.find(*PI);
|
|
assert(I != BlockLiveness.end() && "Predecessor not found");
|
|
LocalLiveIn |= I->second.LiveOut;
|
|
}
|
|
|
|
// Compute LiveOut by subtracting out lifetimes that end in this
|
|
// block, then adding in lifetimes that begin in this block. If
|
|
// we have both BEGIN and END markers in the same basic block
|
|
// then we know that the BEGIN marker comes after the END,
|
|
// because we already handle the case where the BEGIN comes
|
|
// before the END when collecting the markers (and building the
|
|
// BEGIN/END vectors).
|
|
BitVector LocalLiveOut = LocalLiveIn;
|
|
LocalLiveOut.reset(BlockInfo.End);
|
|
LocalLiveOut |= BlockInfo.Begin;
|
|
|
|
// Update block LiveIn set, noting whether it has changed.
|
|
if (LocalLiveIn.test(BlockInfo.LiveIn)) {
|
|
changed = true;
|
|
BlockInfo.LiveIn |= LocalLiveIn;
|
|
}
|
|
|
|
// Update block LiveOut set, noting whether it has changed.
|
|
if (LocalLiveOut.test(BlockInfo.LiveOut)) {
|
|
changed = true;
|
|
BlockInfo.LiveOut |= LocalLiveOut;
|
|
}
|
|
}
|
|
}// while changed.
|
|
|
|
NumIterations = NumIters;
|
|
}
|
|
|
|
void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
|
|
SmallVector<SlotIndex, 16> Starts;
|
|
SmallVector<SlotIndex, 16> Finishes;
|
|
|
|
// For each block, find which slots are active within this block
|
|
// and update the live intervals.
|
|
for (const MachineBasicBlock &MBB : *MF) {
|
|
Starts.clear();
|
|
Starts.resize(NumSlots);
|
|
Finishes.clear();
|
|
Finishes.resize(NumSlots);
|
|
|
|
// Create the interval for the basic blocks containing lifetime begin/end.
|
|
for (const MachineInstr &MI : MBB) {
|
|
|
|
SmallVector<int, 4> slots;
|
|
bool IsStart = false;
|
|
if (!isLifetimeStartOrEnd(MI, slots, IsStart))
|
|
continue;
|
|
SlotIndex ThisIndex = Indexes->getInstructionIndex(MI);
|
|
for (auto Slot : slots) {
|
|
if (IsStart) {
|
|
if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
|
|
Starts[Slot] = ThisIndex;
|
|
} else {
|
|
if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
|
|
Finishes[Slot] = ThisIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create the interval of the blocks that we previously found to be 'alive'.
|
|
BlockLifetimeInfo &MBBLiveness = BlockLiveness[&MBB];
|
|
for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
|
|
pos = MBBLiveness.LiveIn.find_next(pos)) {
|
|
Starts[pos] = Indexes->getMBBStartIdx(&MBB);
|
|
}
|
|
for (int pos = MBBLiveness.LiveOut.find_first(); pos != -1;
|
|
pos = MBBLiveness.LiveOut.find_next(pos)) {
|
|
Finishes[pos] = Indexes->getMBBEndIdx(&MBB);
|
|
}
|
|
|
|
for (unsigned i = 0; i < NumSlots; ++i) {
|
|
//
|
|
// When LifetimeStartOnFirstUse is turned on, data flow analysis
|
|
// is forward (from starts to ends), not bidirectional. A
|
|
// consequence of this is that we can wind up in situations
|
|
// where Starts[i] is invalid but Finishes[i] is valid and vice
|
|
// versa. Example:
|
|
//
|
|
// LIFETIME_START x
|
|
// if (...) {
|
|
// <use of x>
|
|
// throw ...;
|
|
// }
|
|
// LIFETIME_END x
|
|
// return 2;
|
|
//
|
|
//
|
|
// Here the slot for "x" will not be live into the block
|
|
// containing the "return 2" (since lifetimes start with first
|
|
// use, not at the dominating LIFETIME_START marker).
|
|
//
|
|
if (Starts[i].isValid() && !Finishes[i].isValid()) {
|
|
Finishes[i] = Indexes->getMBBEndIdx(&MBB);
|
|
}
|
|
if (!Starts[i].isValid())
|
|
continue;
|
|
|
|
assert(Starts[i] && Finishes[i] && "Invalid interval");
|
|
VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
|
|
SlotIndex S = Starts[i];
|
|
SlotIndex F = Finishes[i];
|
|
if (S < F) {
|
|
// We have a single consecutive region.
|
|
Intervals[i]->addSegment(LiveInterval::Segment(S, F, ValNum));
|
|
} else {
|
|
// We have two non-consecutive regions. This happens when
|
|
// LIFETIME_START appears after the LIFETIME_END marker.
|
|
SlotIndex NewStart = Indexes->getMBBStartIdx(&MBB);
|
|
SlotIndex NewFin = Indexes->getMBBEndIdx(&MBB);
|
|
Intervals[i]->addSegment(LiveInterval::Segment(NewStart, F, ValNum));
|
|
Intervals[i]->addSegment(LiveInterval::Segment(S, NewFin, ValNum));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool StackColoring::removeAllMarkers() {
|
|
unsigned Count = 0;
|
|
for (MachineInstr *MI : Markers) {
|
|
MI->eraseFromParent();
|
|
Count++;
|
|
}
|
|
Markers.clear();
|
|
|
|
DEBUG(dbgs()<<"Removed "<<Count<<" markers.\n");
|
|
return Count;
|
|
}
|
|
|
|
void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
|
|
unsigned FixedInstr = 0;
|
|
unsigned FixedMemOp = 0;
|
|
unsigned FixedDbg = 0;
|
|
MachineModuleInfo *MMI = &MF->getMMI();
|
|
|
|
// Remap debug information that refers to stack slots.
|
|
for (auto &VI : MMI->getVariableDbgInfo()) {
|
|
if (!VI.Var)
|
|
continue;
|
|
if (SlotRemap.count(VI.Slot)) {
|
|
DEBUG(dbgs() << "Remapping debug info for ["
|
|
<< cast<DILocalVariable>(VI.Var)->getName() << "].\n");
|
|
VI.Slot = SlotRemap[VI.Slot];
|
|
FixedDbg++;
|
|
}
|
|
}
|
|
|
|
// Keep a list of *allocas* which need to be remapped.
|
|
DenseMap<const AllocaInst*, const AllocaInst*> Allocas;
|
|
for (const std::pair<int, int> &SI : SlotRemap) {
|
|
const AllocaInst *From = MFI->getObjectAllocation(SI.first);
|
|
const AllocaInst *To = MFI->getObjectAllocation(SI.second);
|
|
assert(To && From && "Invalid allocation object");
|
|
Allocas[From] = To;
|
|
|
|
// AA might be used later for instruction scheduling, and we need it to be
|
|
// able to deduce the correct aliasing releationships between pointers
|
|
// derived from the alloca being remapped and the target of that remapping.
|
|
// The only safe way, without directly informing AA about the remapping
|
|
// somehow, is to directly update the IR to reflect the change being made
|
|
// here.
|
|
Instruction *Inst = const_cast<AllocaInst *>(To);
|
|
if (From->getType() != To->getType()) {
|
|
BitCastInst *Cast = new BitCastInst(Inst, From->getType());
|
|
Cast->insertAfter(Inst);
|
|
Inst = Cast;
|
|
}
|
|
|
|
// Allow the stack protector to adjust its value map to account for the
|
|
// upcoming replacement.
|
|
SP->adjustForColoring(From, To);
|
|
|
|
// The new alloca might not be valid in a llvm.dbg.declare for this
|
|
// variable, so undef out the use to make the verifier happy.
|
|
AllocaInst *FromAI = const_cast<AllocaInst *>(From);
|
|
if (FromAI->isUsedByMetadata())
|
|
ValueAsMetadata::handleRAUW(FromAI, UndefValue::get(FromAI->getType()));
|
|
for (auto &Use : FromAI->uses()) {
|
|
if (BitCastInst *BCI = dyn_cast<BitCastInst>(Use.get()))
|
|
if (BCI->isUsedByMetadata())
|
|
ValueAsMetadata::handleRAUW(BCI, UndefValue::get(BCI->getType()));
|
|
}
|
|
|
|
// Note that this will not replace uses in MMOs (which we'll update below),
|
|
// or anywhere else (which is why we won't delete the original
|
|
// instruction).
|
|
FromAI->replaceAllUsesWith(Inst);
|
|
}
|
|
|
|
// Remap all instructions to the new stack slots.
|
|
for (MachineBasicBlock &BB : *MF)
|
|
for (MachineInstr &I : BB) {
|
|
// Skip lifetime markers. We'll remove them soon.
|
|
if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
|
|
I.getOpcode() == TargetOpcode::LIFETIME_END)
|
|
continue;
|
|
|
|
// Update the MachineMemOperand to use the new alloca.
|
|
for (MachineMemOperand *MMO : I.memoperands()) {
|
|
// FIXME: In order to enable the use of TBAA when using AA in CodeGen,
|
|
// we'll also need to update the TBAA nodes in MMOs with values
|
|
// derived from the merged allocas. When doing this, we'll need to use
|
|
// the same variant of GetUnderlyingObjects that is used by the
|
|
// instruction scheduler (that can look through ptrtoint/inttoptr
|
|
// pairs).
|
|
|
|
// We've replaced IR-level uses of the remapped allocas, so we only
|
|
// need to replace direct uses here.
|
|
const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(MMO->getValue());
|
|
if (!AI)
|
|
continue;
|
|
|
|
if (!Allocas.count(AI))
|
|
continue;
|
|
|
|
MMO->setValue(Allocas[AI]);
|
|
FixedMemOp++;
|
|
}
|
|
|
|
// Update all of the machine instruction operands.
|
|
for (MachineOperand &MO : I.operands()) {
|
|
if (!MO.isFI())
|
|
continue;
|
|
int FromSlot = MO.getIndex();
|
|
|
|
// Don't touch arguments.
|
|
if (FromSlot<0)
|
|
continue;
|
|
|
|
// Only look at mapped slots.
|
|
if (!SlotRemap.count(FromSlot))
|
|
continue;
|
|
|
|
// In a debug build, check that the instruction that we are modifying is
|
|
// inside the expected live range. If the instruction is not inside
|
|
// the calculated range then it means that the alloca usage moved
|
|
// outside of the lifetime markers, or that the user has a bug.
|
|
// NOTE: Alloca address calculations which happen outside the lifetime
|
|
// zone are are okay, despite the fact that we don't have a good way
|
|
// for validating all of the usages of the calculation.
|
|
#ifndef NDEBUG
|
|
bool TouchesMemory = I.mayLoad() || I.mayStore();
|
|
// If we *don't* protect the user from escaped allocas, don't bother
|
|
// validating the instructions.
|
|
if (!I.isDebugValue() && TouchesMemory && ProtectFromEscapedAllocas) {
|
|
SlotIndex Index = Indexes->getInstructionIndex(I);
|
|
const LiveInterval *Interval = &*Intervals[FromSlot];
|
|
assert(Interval->find(Index) != Interval->end() &&
|
|
"Found instruction usage outside of live range.");
|
|
}
|
|
#endif
|
|
|
|
// Fix the machine instructions.
|
|
int ToSlot = SlotRemap[FromSlot];
|
|
MO.setIndex(ToSlot);
|
|
FixedInstr++;
|
|
}
|
|
}
|
|
|
|
// Update the location of C++ catch objects for the MSVC personality routine.
|
|
if (WinEHFuncInfo *EHInfo = MF->getWinEHFuncInfo())
|
|
for (WinEHTryBlockMapEntry &TBME : EHInfo->TryBlockMap)
|
|
for (WinEHHandlerType &H : TBME.HandlerArray)
|
|
if (H.CatchObj.FrameIndex != INT_MAX &&
|
|
SlotRemap.count(H.CatchObj.FrameIndex))
|
|
H.CatchObj.FrameIndex = SlotRemap[H.CatchObj.FrameIndex];
|
|
|
|
DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
|
|
DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
|
|
DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");
|
|
}
|
|
|
|
void StackColoring::removeInvalidSlotRanges() {
|
|
for (MachineBasicBlock &BB : *MF)
|
|
for (MachineInstr &I : BB) {
|
|
if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
|
|
I.getOpcode() == TargetOpcode::LIFETIME_END || I.isDebugValue())
|
|
continue;
|
|
|
|
// Some intervals are suspicious! In some cases we find address
|
|
// calculations outside of the lifetime zone, but not actual memory
|
|
// read or write. Memory accesses outside of the lifetime zone are a clear
|
|
// violation, but address calculations are okay. This can happen when
|
|
// GEPs are hoisted outside of the lifetime zone.
|
|
// So, in here we only check instructions which can read or write memory.
|
|
if (!I.mayLoad() && !I.mayStore())
|
|
continue;
|
|
|
|
// Check all of the machine operands.
|
|
for (const MachineOperand &MO : I.operands()) {
|
|
if (!MO.isFI())
|
|
continue;
|
|
|
|
int Slot = MO.getIndex();
|
|
|
|
if (Slot<0)
|
|
continue;
|
|
|
|
if (Intervals[Slot]->empty())
|
|
continue;
|
|
|
|
// Check that the used slot is inside the calculated lifetime range.
|
|
// If it is not, warn about it and invalidate the range.
|
|
LiveInterval *Interval = &*Intervals[Slot];
|
|
SlotIndex Index = Indexes->getInstructionIndex(I);
|
|
if (Interval->find(Index) == Interval->end()) {
|
|
Interval->clear();
|
|
DEBUG(dbgs()<<"Invalidating range #"<<Slot<<"\n");
|
|
EscapedAllocas++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void StackColoring::expungeSlotMap(DenseMap<int, int> &SlotRemap,
|
|
unsigned NumSlots) {
|
|
// Expunge slot remap map.
|
|
for (unsigned i=0; i < NumSlots; ++i) {
|
|
// If we are remapping i
|
|
if (SlotRemap.count(i)) {
|
|
int Target = SlotRemap[i];
|
|
// As long as our target is mapped to something else, follow it.
|
|
while (SlotRemap.count(Target)) {
|
|
Target = SlotRemap[Target];
|
|
SlotRemap[i] = Target;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
|
|
if (skipFunction(*Func.getFunction()))
|
|
return false;
|
|
|
|
DEBUG(dbgs() << "********** Stack Coloring **********\n"
|
|
<< "********** Function: "
|
|
<< ((const Value*)Func.getFunction())->getName() << '\n');
|
|
MF = &Func;
|
|
MFI = MF->getFrameInfo();
|
|
Indexes = &getAnalysis<SlotIndexes>();
|
|
SP = &getAnalysis<StackProtector>();
|
|
BlockLiveness.clear();
|
|
BasicBlocks.clear();
|
|
BasicBlockNumbering.clear();
|
|
Markers.clear();
|
|
Intervals.clear();
|
|
VNInfoAllocator.Reset();
|
|
|
|
unsigned NumSlots = MFI->getObjectIndexEnd();
|
|
|
|
// If there are no stack slots then there are no markers to remove.
|
|
if (!NumSlots)
|
|
return false;
|
|
|
|
SmallVector<int, 8> SortedSlots;
|
|
SortedSlots.reserve(NumSlots);
|
|
Intervals.reserve(NumSlots);
|
|
|
|
unsigned NumMarkers = collectMarkers(NumSlots);
|
|
|
|
unsigned TotalSize = 0;
|
|
DEBUG(dbgs()<<"Found "<<NumMarkers<<" markers and "<<NumSlots<<" slots\n");
|
|
DEBUG(dbgs()<<"Slot structure:\n");
|
|
|
|
for (int i=0; i < MFI->getObjectIndexEnd(); ++i) {
|
|
DEBUG(dbgs()<<"Slot #"<<i<<" - "<<MFI->getObjectSize(i)<<" bytes.\n");
|
|
TotalSize += MFI->getObjectSize(i);
|
|
}
|
|
|
|
DEBUG(dbgs()<<"Total Stack size: "<<TotalSize<<" bytes\n\n");
|
|
|
|
// Don't continue because there are not enough lifetime markers, or the
|
|
// stack is too small, or we are told not to optimize the slots.
|
|
if (NumMarkers < 2 || TotalSize < 16 || DisableColoring) {
|
|
DEBUG(dbgs()<<"Will not try to merge slots.\n");
|
|
return removeAllMarkers();
|
|
}
|
|
|
|
for (unsigned i=0; i < NumSlots; ++i) {
|
|
std::unique_ptr<LiveInterval> LI(new LiveInterval(i, 0));
|
|
LI->getNextValue(Indexes->getZeroIndex(), VNInfoAllocator);
|
|
Intervals.push_back(std::move(LI));
|
|
SortedSlots.push_back(i);
|
|
}
|
|
|
|
// Calculate the liveness of each block.
|
|
calculateLocalLiveness();
|
|
DEBUG(dbgs() << "Dataflow iterations: " << NumIterations << "\n");
|
|
DEBUG(dump());
|
|
|
|
// Propagate the liveness information.
|
|
calculateLiveIntervals(NumSlots);
|
|
DEBUG(dumpIntervals());
|
|
|
|
// Search for allocas which are used outside of the declared lifetime
|
|
// markers.
|
|
if (ProtectFromEscapedAllocas)
|
|
removeInvalidSlotRanges();
|
|
|
|
// Maps old slots to new slots.
|
|
DenseMap<int, int> SlotRemap;
|
|
unsigned RemovedSlots = 0;
|
|
unsigned ReducedSize = 0;
|
|
|
|
// Do not bother looking at empty intervals.
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
if (Intervals[SortedSlots[I]]->empty())
|
|
SortedSlots[I] = -1;
|
|
}
|
|
|
|
// This is a simple greedy algorithm for merging allocas. First, sort the
|
|
// slots, placing the largest slots first. Next, perform an n^2 scan and look
|
|
// for disjoint slots. When you find disjoint slots, merge the samller one
|
|
// into the bigger one and update the live interval. Remove the small alloca
|
|
// and continue.
|
|
|
|
// Sort the slots according to their size. Place unused slots at the end.
|
|
// Use stable sort to guarantee deterministic code generation.
|
|
std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
|
|
[this](int LHS, int RHS) {
|
|
// We use -1 to denote a uninteresting slot. Place these slots at the end.
|
|
if (LHS == -1) return false;
|
|
if (RHS == -1) return true;
|
|
// Sort according to size.
|
|
return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
|
|
});
|
|
|
|
bool Changed = true;
|
|
while (Changed) {
|
|
Changed = false;
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
if (SortedSlots[I] == -1)
|
|
continue;
|
|
|
|
for (unsigned J=I+1; J < NumSlots; ++J) {
|
|
if (SortedSlots[J] == -1)
|
|
continue;
|
|
|
|
int FirstSlot = SortedSlots[I];
|
|
int SecondSlot = SortedSlots[J];
|
|
LiveInterval *First = &*Intervals[FirstSlot];
|
|
LiveInterval *Second = &*Intervals[SecondSlot];
|
|
assert (!First->empty() && !Second->empty() && "Found an empty range");
|
|
|
|
// Merge disjoint slots.
|
|
if (!First->overlaps(*Second)) {
|
|
Changed = true;
|
|
First->MergeSegmentsInAsValue(*Second, First->getValNumInfo(0));
|
|
SlotRemap[SecondSlot] = FirstSlot;
|
|
SortedSlots[J] = -1;
|
|
DEBUG(dbgs()<<"Merging #"<<FirstSlot<<" and slots #"<<
|
|
SecondSlot<<" together.\n");
|
|
unsigned MaxAlignment = std::max(MFI->getObjectAlignment(FirstSlot),
|
|
MFI->getObjectAlignment(SecondSlot));
|
|
|
|
assert(MFI->getObjectSize(FirstSlot) >=
|
|
MFI->getObjectSize(SecondSlot) &&
|
|
"Merging a small object into a larger one");
|
|
|
|
RemovedSlots+=1;
|
|
ReducedSize += MFI->getObjectSize(SecondSlot);
|
|
MFI->setObjectAlignment(FirstSlot, MaxAlignment);
|
|
MFI->RemoveStackObject(SecondSlot);
|
|
}
|
|
}
|
|
}
|
|
}// While changed.
|
|
|
|
// Record statistics.
|
|
StackSpaceSaved += ReducedSize;
|
|
StackSlotMerged += RemovedSlots;
|
|
DEBUG(dbgs()<<"Merge "<<RemovedSlots<<" slots. Saved "<<
|
|
ReducedSize<<" bytes\n");
|
|
|
|
// Scan the entire function and update all machine operands that use frame
|
|
// indices to use the remapped frame index.
|
|
expungeSlotMap(SlotRemap, NumSlots);
|
|
remapInstructions(SlotRemap);
|
|
|
|
return removeAllMarkers();
|
|
}
|