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some games hates use synchronization primitives, make them happy with slow shader compilation |
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.github | ||
3rdparty | ||
cmake | ||
orbis-kernel | ||
rpcsx | ||
rx | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.clangd | ||
.editorconfig | ||
.gdbinit | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
FUNDING.yml | ||
LICENSE |
Warning
Do not ask for link to games or system files. Piracy is not permitted on the GitHub nor in the Discord.
Contributing
If you want to contribute as a developer, please contact us in the Discord.
How to Compile the Emulator
License
RPCSX is licensed under GPLv2 license except directories containing their own LICENSE file, or files containing their own license. Thus, orbis-kernel is licensed under the MIT license.