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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
14 lines
349 B
C++
14 lines
349 B
C++
#pragma once
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#include "Game/Camera/CameraObjParallel.hpp"
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class CamTranslatorObjParallel : public CamTranslatorBase {
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public:
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CamTranslatorObjParallel(CameraObjParallel* pCamera) : mCamera(pCamera) {
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}
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virtual void setParam(const CameraParamChunk*);
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virtual Camera* getCamera() const;
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/* 0x4 */ CameraObjParallel* mCamera;
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}; |