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82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class Camera;
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class CameraHeightArrange;
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class CameraMan;
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class CameraParamChunk;
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class CameraPoseParam;
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class CameraTargetObj;
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class CamTranslatorBase {
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public:
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CamTranslatorBase() {
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}
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virtual void setParam(const CameraParamChunk*) = 0;
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virtual Camera* getCamera() const = 0;
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};
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class Camera : public NameObj {
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public:
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Camera(const char*);
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virtual void reset() {};
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virtual CameraTargetObj* calc() = 0;
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virtual bool isInterpolationOff() const {
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return false;
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}
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virtual bool isCollisionOff() const {
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return false;
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}
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virtual bool isZeroFrameMoveOff() const {
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return false;
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}
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virtual bool isSubjectiveCameraOff() const {
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return false;
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}
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virtual bool isCorrectingErpPositionOff() const {
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return false;
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}
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virtual void roundLeft() {};
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virtual void roundRight() {};
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virtual bool isEnableToRoundLeft() const {
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return false;
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}
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virtual bool isEnableToRoundRight() const {
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return false;
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}
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virtual bool isEnableToReset() const {
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return false;
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}
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virtual CamTranslatorBase* createTranslator();
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void setZoneMtx(s32);
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void createVPanObj();
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bool doesVPanExist() const {
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return mVPan != nullptr;
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}
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/* 0x0C */ CameraMan* mCameraMan;
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/* 0x10 */ CameraPoseParam* mPoseParam;
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/* 0x14 */ CameraHeightArrange* mVPan;
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/* 0x18 */ bool mIsLOfsErpOff;
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/* 0x1C */ TPos3f mZoneMatrix;
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};
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class CamTranslatorDummy : public CamTranslatorBase {
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public:
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CamTranslatorDummy(Camera* pCamera) : mCamera(pCamera) {
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}
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virtual void setParam(const CameraParamChunk*) {};
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virtual Camera* getCamera() const {
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return mCamera;
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}
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/* 0x04 */ Camera* mCamera;
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};
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