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33 lines
742 B
C++
33 lines
742 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraDead : public Camera {
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public:
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enum CameraType {
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CameraType_FixedPos = 0,
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CameraType_Interpolate = 1,
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};
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CameraDead(const char* pName = "通常死亡カメラ");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual bool isInterpolationOff() const {
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return true;
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}
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virtual CamTranslatorBase* createTranslator();
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void setParam(f32 dist, s32 deadTime, s32 cameraType) {
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mDist = dist;
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mDeadTime = deadTime;
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mCameraType = cameraType;
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}
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/* 0x4C */ f32 mFovy;
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/* 0x50 */ f32 mDist;
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/* 0x54 */ s32 mDeadTime;
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/* 0x58 */ s32 mCameraType;
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/* 0x5C */ s32 mDeadFrame;
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};
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