Files
2026-08-27 06:34:30 -04:00

33 lines
742 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraDead : public Camera {
public:
enum CameraType {
CameraType_FixedPos = 0,
CameraType_Interpolate = 1,
};
CameraDead(const char* pName = "通常死亡カメラ");
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isInterpolationOff() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void setParam(f32 dist, s32 deadTime, s32 cameraType) {
mDist = dist;
mDeadTime = deadTime;
mCameraType = cameraType;
}
/* 0x4C */ f32 mFovy;
/* 0x50 */ f32 mDist;
/* 0x54 */ s32 mDeadTime;
/* 0x58 */ s32 mCameraType;
/* 0x5C */ s32 mDeadFrame;
};