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24 lines
521 B
C++
24 lines
521 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraFixedPoint : public Camera {
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public:
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enum CameraType {
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/* 0x0 */ CameraType_ZoneUp,
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/* 0x1 */ CameraType_TurnUp,
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/* 0x2 */ CameraType_PlayerUp,
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};
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CameraFixedPoint(const char* pName = "定点カメラ");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual CamTranslatorBase* createTranslator();
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void setParam(const TVec3f&, u32);
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/* 0x4C */ TVec3f mPos;
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/* 0x58 */ u32 mCameraType;
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};
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