Files
Petari/include/Game/Camera/CameraFixedThere.hpp
2026-08-27 06:07:54 -04:00

39 lines
964 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraFixedThere : public Camera {
public:
enum CameraType {
/* 0x0 */ CameraType_GravityUp,
/* 0x1 */ CameraType_WorldUp,
};
CameraFixedThere(const char* pName = "その場定点カメラ");
virtual ~CameraFixedThere();
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isCorrectingErpPositionOff() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void setParam(u32 cameraType, bool isFovyFixed) {
mCameraType = cameraType;
mIsFovyFixed = isFovyFixed;
}
void copyStatusFromPrevCamera();
bool calcEyeDir(TVec3f*);
void makeAxisAndRoll();
void updateUpVec(const TVec3f&);
void updateNormalUpVec(const TVec3f&);
/* 0x4C */ u32 mCameraType;
/* 0x50 */ bool mIsFovyFixed;
/* 0x54 */ TVec3f mUp;
/* 0x60 */ TVec3f mAxis;
/* 0x6C */ f32 mRoll;
};