Files
2026-07-29 16:59:32 -04:00

27 lines
632 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraGround : public Camera {
public:
CameraGround(const char* pName = "地面カメラ");
virtual void reset();
virtual CameraTargetObj* calc();
virtual CamTranslatorBase* createTranslator();
void setParam(const TVec2f& angle, f32 dist, const TVec3f& rUp) {
mAngleA = angle.x;
mAngleB = angle.y;
mDist = dist;
mUp.set(rUp);
}
/* 0x4C */ f32 mAngleA;
/* 0x50 */ f32 mAngleB;
/* 0x54 */ f32 mDist;
/* 0x58 */ TVec3f mUp;
/* 0x64 */ TVec3f mLastWatchPoint;
/* 0x70 */ bool mIsNotInitialized;
};