Files
Petari/include/Game/Camera/CameraLocalUtil.hpp

75 lines
3.1 KiB
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
class Camera;
class CameraDirector;
class CameraMan;
class CameraTargetObj;
namespace CameraLocalUtil {
const TVec3f& getWatchPos(const CameraMan*);
const TVec3f& getPos(const CameraMan*);
const TVec3f& getUpVec(const CameraMan*);
const TVec3f& getWatchUpVec(const CameraMan*);
f32 getFovy(const CameraMan*);
const TVec3f& getGlobalOffset(const CameraMan*);
const TVec3f& getLocalOffset(const CameraMan*);
f32 getRoll(const CameraMan*);
void setWatchPos(CameraMan*, const TVec3f&);
void setPos(CameraMan*, const TVec3f&);
void setUpVec(CameraMan*, const TVec3f&);
void setWatchUpVec(CameraMan*, const TVec3f&);
void setFovy(CameraMan*, f32) NO_INLINE;
void setGlobalOffset(CameraMan*, const TVec3f&);
void setLocalOffset(CameraMan*, const TVec3f&);
void setFrontOffset(CameraMan*, f32);
void setUpperOffset(CameraMan*, f32);
void setRoll(CameraMan*, f32) NO_INLINE;
CameraTargetObj* getTarget(const CameraMan*);
const MtxPtr getMtxReg(const char*);
const TVec3f& getVecReg(const char*);
const char* getDummyVecRegName();
bool isForceCameraChange();
CameraDirector* getCameraDirector();
void setUsedTarget(const CameraMan*, CameraTargetObj*);
CameraTargetObj* getTarget(const Camera*);
const TVec3f& getWatchPos(const Camera*);
const TVec3f& getPos(const Camera*);
const TVec3f& getUpVec(const Camera*);
const TVec3f& getWatchUpVec(const Camera*);
f32 getFovy(const Camera*);
const TVec3f& getGlobalOffset(const Camera*);
const TVec3f& getLocalOffset(const Camera*);
f32 getFrontOffset(const Camera*);
f32 getUpperOffset(const Camera*);
f32 getRoll(const Camera*);
void setWatchPos(Camera*, const TVec3f&);
void setPos(Camera*, const TVec3f&);
void setUpVec(Camera*, const TVec3f&);
void setWatchUpVec(Camera*, const TVec3f&);
void setUpVecAndWatchUpVec(Camera*, const TVec3f&);
void setFovy(Camera*, f32);
void setGlobalOffset(Camera*, const TVec3f&);
void setLocalOffset(Camera*, const TVec3f&);
void setFrontOffset(Camera*, f32);
void setUpperOffset(Camera*, f32);
void setRoll(Camera*, f32);
void recalcUpVec(TVec3f*, const TVec3f&);
void makeWatchOffset(TVec3f*, Camera*, CameraTargetObj*, f32);
void makeWatchPoint(TVec3f*, Camera*, CameraTargetObj*, f32);
void makeWatchOffsetImm(TVec3f*, Camera*, CameraTargetObj*);
void makeWatchPointImm(TVec3f*, Camera*, CameraTargetObj*);
bool tryCameraReset();
bool tryCameraResetTrigger();
bool testCameraPadButtonReset();
bool testCameraPadTriggerReset();
bool testCameraPadTriggerRoundLeft();
bool testCameraPadTriggerRoundRight();
void slerpCamera(TQuat4f*, const TQuat4f&, const TQuat4f&, f32, bool);
bool makeTowerCameraMtx(TPos3f*, const TPos3f&, const TVec3f&, const TVec3f&, const TVec3f&);
void arrangeDistanceByFovy(Camera*, TVec3f, f32);
void arrangeDistanceByPushAndPull(Camera*, f32, f32);
void calcSafePose(CameraMan*, Camera*);
}; // namespace CameraLocalUtil