Files
2026-08-20 04:00:53 -04:00

62 lines
1.4 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraDirector;
class CameraPoseParam;
class CameraMan : public NameObj {
public:
CameraMan(const char*);
virtual void init(const JMapInfoIter&) {
}
virtual void movement();
virtual void calc() {
}
virtual void notifyActivate() {
}
virtual void notifyDeactivate() {
}
virtual bool isInterpolationOff() const {
return false;
}
virtual bool isCollisionOff() const {
return false;
}
virtual bool isZeroFrameMoveOff() const {
return false;
}
virtual bool isSubjectiveCameraOff() const {
return false;
}
virtual bool isCorrectingErpPositionOff() const {
return false;
}
virtual bool isEnableToReset() const {
return false;
}
virtual bool isEnableToRoundLeft() const {
return false;
}
virtual bool isEnableToRoundRight() const {
return false;
}
virtual void roundLeft() {
}
virtual void roundRight() {
}
void owned(CameraDirector*);
void released(CameraDirector*);
void activate(CameraDirector*);
void deactivate(CameraDirector*);
/* 0x0C */ CameraDirector* mDirector;
/* 0x10 */ CameraPoseParam* mPoseParam;
/* 0x14 */ bool mIsActivated;
/* 0x15 */ bool mRequestLOfsReset;
/* 0x18 */ TPos3f mMatrix;
};