Files
2026-08-05 23:37:56 -04:00

35 lines
891 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraParallel : public Camera {
public:
CameraParallel(const char* pName = "平行カメラ");
virtual void reset();
virtual CameraTargetObj* calc();
virtual CamTranslatorBase* createTranslator();
virtual bool isEnableToRoundLeft() const;
virtual bool isEnableToRoundRight() const;
virtual bool isEnableToReset() const;
void calcIdealPose();
void calcRound();
void setParam(const TVec2f& angle, f32 dist, bool enabled) {
mAngleX = angle.x;
mAngleY = angle.y;
mDist = dist;
mIsEnableValid = enabled;
}
/* 0x4C */ f32 mAngleX;
/* 0x50 */ f32 mAngleY;
/* 0x54 */ f32 mDist;
/* 0x58 */ bool mIsEnableValid;
/* 0x59 */ bool mIsRounding;
/* 0x5C */ f32 mRoundTarget;
/* 0x60 */ f32 mRoundAngle;
/* 0x64 */ f32 mRoundAddition;
};