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35 lines
891 B
C++
35 lines
891 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraParallel : public Camera {
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public:
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CameraParallel(const char* pName = "平行カメラ");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual CamTranslatorBase* createTranslator();
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virtual bool isEnableToRoundLeft() const;
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virtual bool isEnableToRoundRight() const;
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virtual bool isEnableToReset() const;
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void calcIdealPose();
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void calcRound();
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void setParam(const TVec2f& angle, f32 dist, bool enabled) {
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mAngleX = angle.x;
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mAngleY = angle.y;
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mDist = dist;
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mIsEnableValid = enabled;
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}
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/* 0x4C */ f32 mAngleX;
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/* 0x50 */ f32 mAngleY;
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/* 0x54 */ f32 mDist;
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/* 0x58 */ bool mIsEnableValid;
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/* 0x59 */ bool mIsRounding;
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/* 0x5C */ f32 mRoundTarget;
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/* 0x60 */ f32 mRoundAngle;
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/* 0x64 */ f32 mRoundAddition;
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};
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