Files

27 lines
645 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraSlide : public Camera {
public:
CameraSlide(const char* pName = "スライドカメラ");
virtual void reset();
virtual CameraTargetObj* calc();
virtual CamTranslatorBase* createTranslator();
void setParam(const TVec3f& axis, const TVec3f& up, const TVec3f& wPoint, f32 angle, f32 dist) {
mAxis.set(axis);
mUp.set(up);
mWPoint.set(wPoint);
mAngleA = angle;
mDist = dist;
}
/* 0x4C */ TVec3f mAxis;
/* 0x58 */ TVec3f mUp;
/* 0x64 */ TVec3f mWPoint;
/* 0x70 */ f32 mAngleA;
/* 0x74 */ f32 mDist;
};