Files
Petari/include/Game/Camera/CameraTargetObj.hpp
2026-09-19 19:12:44 -04:00

197 lines
4.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CubeCameraArea;
class GravityInfo;
class MarioActor;
class Triangle;
class CameraTargetObj : public NameObj {
public:
CameraTargetObj(const char*);
virtual ~CameraTargetObj() {};
virtual void init(const JMapInfoIter&) {};
virtual void movement() = 0;
virtual const TVec3f& getPosition() const = 0;
virtual const TVec3f& getUpVec() const = 0;
virtual const TVec3f& getFrontVec() const = 0;
virtual const TVec3f& getSideVec() const = 0;
virtual const TVec3f& getLastMove() const = 0;
virtual const TVec3f& getGroundPos() const = 0;
virtual const TVec3f& getGravityVector() const = 0;
virtual f32 getRadius() const {
return 150.0f;
}
virtual bool isTurning() const {
return false;
}
virtual bool isJumping() const {
return false;
}
virtual bool isLongDrop() const {
return false;
}
virtual bool isFastDrop() const {
return false;
}
virtual bool isFastRise() const {
return false;
}
virtual bool isWaterMode() const {
return false;
}
virtual bool isOnWaterSurface() const {
return false;
}
virtual bool isBeeMode() const {
return false;
}
virtual bool isFooFighterMode() const {
return false;
}
virtual u32 getSpecialMode() const {
return 0;
}
virtual bool isCameraStateOn(u32) const {
return false;
};
virtual CubeCameraArea* getCubeCameraArea() const {
return nullptr;
}
virtual Triangle* getGroundTriangle() const {
return nullptr;
}
virtual GravityInfo* getGravityInfo() const {
return nullptr;
}
virtual void enableCameraWall() {
mCameraWall = true;
}
virtual void disableCameraWall() {
mCameraWall = false;
}
virtual void setCameraWall(bool enable) {
mCameraWall = enable;
}
virtual bool isDebugMode() const {
return false;
}
virtual TPos3f* getMapBaseMtx() const {
return nullptr;
}
virtual void resetStatus() {
}
/* 0xC */ bool mCameraWall;
};
class CameraTargetActor : public CameraTargetObj {
public:
CameraTargetActor(const char*);
virtual void movement();
virtual const TVec3f& getPosition() const;
virtual const TVec3f& getUpVec() const;
virtual const TVec3f& getFrontVec() const;
virtual const TVec3f& getSideVec() const;
virtual const TVec3f& getLastMove() const;
virtual const TVec3f& getGroundPos() const;
virtual const TVec3f& getGravityVector() const;
virtual f32 getRadius() const {
return 150.0f;
}
virtual CubeCameraArea* getCubeCameraArea() const;
virtual Triangle* getGroundTriangle() const;
/* 0x10 */ const LiveActor* mActor;
/* 0x14 */ TVec3f mUp;
/* 0x20 */ TVec3f mFront;
/* 0x2C */ TVec3f mSide;
/* 0x38 */ CubeCameraArea* mCameraArea;
};
class CameraTargetPlayer : public CameraTargetObj {
public:
CameraTargetPlayer(const char*);
virtual void movement();
virtual const TVec3f& getPosition() const;
virtual const TVec3f& getUpVec() const;
virtual const TVec3f& getFrontVec() const;
virtual const TVec3f& getSideVec() const;
virtual const TVec3f& getLastMove() const;
virtual const TVec3f& getGroundPos() const;
virtual const TVec3f& getGravityVector() const;
virtual bool isTurning() const;
virtual bool isJumping() const;
virtual bool isLongDrop() const;
virtual bool isFastDrop() const;
virtual bool isFastRise() const;
virtual bool isWaterMode() const;
virtual bool isOnWaterSurface() const;
virtual bool isFooFighterMode() const;
virtual u32 getSpecialMode() const;
virtual bool isCameraStateOn(u32) const;
virtual CubeCameraArea* getCubeCameraArea() const;
virtual Triangle* getGroundTriangle() const;
virtual GravityInfo* getGravityInfo() const;
virtual bool isDebugMode() const;
virtual TPos3f* getMapBaseMtx() const;
/* 0x10 */ const MarioActor* mActor;
/* 0x14 */ TVec3f mSide;
/* 0x20 */ TVec3f mUp;
/* 0x2C */ TVec3f mFront;
/* 0x38 */ TVec3f mGravity;
/* 0x44 */ TVec3f mGroundPos;
/* 0x50 */ CubeCameraArea* mCameraArea;
/* 0x54 */ Triangle* mGroundTriangle;
/* 0x58 */ u16 mPlayerMovementTimer;
/* 0x5A */ bool mIsPlayerMoving;
};
class CameraTargetDemoActor : public LiveActor {
public:
CameraTargetDemoActor(MtxPtr, const char*);
virtual void init(const JMapInfoIter& rIter);
virtual MtxPtr getBaseMtx() const {
return (const MtxPtr)mMtx.mMtx;
}
void setTargetMtx(MtxPtr);
/* 0x8C */ TPos3f mMtx;
};