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33 lines
786 B
C++
33 lines
786 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraWonderPlanet : public Camera {
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public:
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CameraWonderPlanet(const char* pName = "ワンダープラネットカメラ");
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virtual ~CameraWonderPlanet();
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual bool isEnableToReset() const {
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return true;
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}
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virtual CamTranslatorBase* createTranslator();
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void updateCameraReset();
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void rotateCamera();
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void checkReset();
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void setParam(f32 distMin, f32 distMax, f32 angleX) {
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mDistMin = distMin;
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mDistMax = distMax;
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mAngleX = angleX;
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}
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/* 0x4C */ f32 mDistMin;
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/* 0x50 */ f32 mDistMax;
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/* 0x54 */ f32 mAngleX;
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/* 0x58 */ bool mIsRotating;
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/* 0x5C */ s32 mRotateFrame;
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};
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