Files
Petari/include/Game/Effect/SimpleEffectObj.hpp

51 lines
968 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class SimpleEffectObj : public LiveActor {
public:
SimpleEffectObj(const char*);
virtual ~SimpleEffectObj() {};
virtual void init(const JMapInfoIter&);
virtual void startClipped();
virtual void endClipped();
virtual f32 getClippingRadius() const {
return 500.0f;
};
virtual f32 getFarClipDistance() const {
return 50.0f;
};
virtual TVec3f* getClippingCenterOffset() const {
TVec3f vec;
vec.set(0.0f, 0.0f, 0.0f);
return &vec;
};
virtual bool isSyncClipping() const {
return false;
};
virtual void setStateWait();
virtual void setStateMove();
bool isStateMove() const;
void exeWait();
void exeMove();
const char* _8C;
TVec3f _90;
};
typedef struct {
const char* _0;
const char* _4;
const char* _8;
s32 _C;
const char* _10;
s32 _14;
} s_effectDataTable;