Files
Petari/include/Game/Enemy/WalkerStateFunction.hpp

13 lines
360 B
C++

#pragma once
#include <JSystem/JGeometry.hpp>
class LiveActor;
class WalkerStateParam;
namespace WalkerStateFunction {
bool isInSightPlayer(const LiveActor* pActor, const TVec3f& rDirection, const WalkerStateParam* pStateParam);
void calcPassiveMovement(LiveActor* pActor, const WalkerStateParam* pStateParam);
}; // namespace WalkerStateFunction