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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
23 lines
525 B
C++
23 lines
525 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class AnimationRandomPlayer : public NerveExecutor {
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public:
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AnimationRandomPlayer(const LiveActor*, const char*, const char*, s32, f32);
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virtual ~AnimationRandomPlayer();
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void updateStartStep();
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void exeWait();
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void exePlay();
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/* 0x08 */ const LiveActor* mActor;
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/* 0x0C */ const char* _C;
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/* 0x10 */ const char* _10;
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/* 0x14 */ s32 _14;
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/* 0x18 */ s32 _18;
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/* 0x1C */ f32 _1C;
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};
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