Files
Petari/include/Game/LiveActor/AnimationRandomPlayer.hpp
NextOp-Next 7a82158b17 (Cleanup) Fix wrongly formatted offset comments. (#2147)
* (Cleanup) offset comments for DinoPackun

* (Cleanup) offset comments for SkeletalFishBoss

* (Cleanup) offset comments for CameraTranslators

* (Cleanup) offset comments for Demos

* (Cleanup) offset comments for Enemies

* (Cleanup) offset comments for Gravities

* (Cleanup) offset comments for LiveActors

* (Cleanup) offset comments for Maps

* (Cleanup) offset comments for MapObjs

* (Cleanup) offset comments for NameObjs

* (Cleanup) offset comments for NPCs

* (Cleanup) offset comments for Player

* (Cleanup) offset comments for Scenes

* (Cleanup) offset comments for System

* (Cleanup) offset comments for Utils

* (Cleanup) offset comments for JSystem

* (Cleanup) offset comments for MetroTRK

* forgot the union comments

* (Cleanup) offset comments for MSL_C

* (Cleanup) offset comments for nw4r

* (Cleanup) offset comments for the SDK

* (Cleanup) offset comments for all that was left
2026-10-10 14:47:49 -07:00

23 lines
525 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/System/NerveExecutor.hpp"
class AnimationRandomPlayer : public NerveExecutor {
public:
AnimationRandomPlayer(const LiveActor*, const char*, const char*, s32, f32);
virtual ~AnimationRandomPlayer();
void updateStartStep();
void exeWait();
void exePlay();
/* 0x08 */ const LiveActor* mActor;
/* 0x0C */ const char* _C;
/* 0x10 */ const char* _10;
/* 0x14 */ s32 _14;
/* 0x18 */ s32 _18;
/* 0x1C */ f32 _1C;
};