Files
Petari/include/Game/LiveActor/LiveActorGroupArray.hpp

39 lines
1.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActorGroup.hpp"
#include "Game/Util/Array.hpp"
class HitSensor;
class JMapIdInfo;
class MsgSharedGroup : public LiveActorGroup {
public:
MsgSharedGroup(const char*, s32, const JMapInfoIter&);
virtual void init(const JMapInfoIter&) override;
virtual void movement() override;
void sendMsgToGroupMember(u32, HitSensor*, const char*);
/* 0x18 */ JMapIdInfo* mIdInfo;
/* 0x1C */ u32 mMsg;
/* 0x20 */ HitSensor* mSensor;
/* 0x24 */ const char* mSensorName;
/* 0x28 */ char mGroupName[48];
};
class LiveActorGroupArray : public NameObj {
public:
LiveActorGroupArray(const char* pName);
virtual void init(const JMapInfoIter&);
LiveActorGroup* getLiveActorGroup(const LiveActor*) const;
LiveActorGroup* createGroup(const JMapInfoIter&, const char*, s32);
LiveActorGroup* findGroup(const LiveActor*) const;
LiveActorGroup* findGroup(const JMapInfoIter&) const;
LiveActorGroup* entry(LiveActor*, const JMapInfoIter&, const char*, s32);
/* 0x0C */ MR::Vector< MR::FixedArray< MsgSharedGroup*, 32 > > mGroups;
};