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31 lines
713 B
C++
31 lines
713 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class ActorJointCtrl;
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class LodCtrl;
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class ModelObj : public LiveActor {
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public:
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ModelObj(const char*, const char*, MtxPtr, int, int, int, bool);
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virtual void init(const JMapInfoIter&) override;
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virtual void calcAndSetBaseMtx() override;
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/* 0x8C */ MtxPtr mMtx;
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};
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class ModelObjNpc : public LiveActor {
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public:
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ModelObjNpc(const char*, const char*, MtxPtr);
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virtual ~ModelObjNpc();
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virtual void init(const JMapInfoIter&) override;
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virtual void control() override;
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virtual void calcAndSetBaseMtx() override;
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/* 0x8C */ MtxPtr mMtx;
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/* 0x90 */ LodCtrl* mLodCtrl;
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/* 0x94 */ ActorJointCtrl* mJointCtrl;
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};
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