Files

31 lines
713 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class ActorJointCtrl;
class LodCtrl;
class ModelObj : public LiveActor {
public:
ModelObj(const char*, const char*, MtxPtr, int, int, int, bool);
virtual void init(const JMapInfoIter&) override;
virtual void calcAndSetBaseMtx() override;
/* 0x8C */ MtxPtr mMtx;
};
class ModelObjNpc : public LiveActor {
public:
ModelObjNpc(const char*, const char*, MtxPtr);
virtual ~ModelObjNpc();
virtual void init(const JMapInfoIter&) override;
virtual void control() override;
virtual void calcAndSetBaseMtx() override;
/* 0x8C */ MtxPtr mMtx;
/* 0x90 */ LodCtrl* mLodCtrl;
/* 0x94 */ ActorJointCtrl* mJointCtrl;
};