Files
2026-09-13 09:09:29 -04:00

47 lines
1.0 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class SensorGroup;
class HitSensor;
class SensorHitChecker : public NameObj {
public:
SensorHitChecker(const char*);
virtual ~SensorHitChecker();
virtual void init(const JMapInfoIter&) override;
virtual void movement() override;
void initGroup(HitSensor*);
void doObjColGroup(SensorGroup*, SensorGroup*) const;
void doObjColInSameGroup(SensorGroup*) const;
void checkAttack(HitSensor*, HitSensor*) const;
/* 0x0C */ SensorGroup* mPlayerGroup;
/* 0x10 */ SensorGroup* mRideGroup;
/* 0x14 */ SensorGroup* mEyeGroup;
/* 0x18 */ SensorGroup* mSimpleGroup;
/* 0x1C */ SensorGroup* mMapObjGroup;
/* 0x20 */ SensorGroup* mCharacterGroup;
};
class SensorGroup {
public:
SensorGroup(int, const char*);
void add(HitSensor*);
void remove(HitSensor*);
void clear() const;
/* 0x00 */ s32 mMaxSensors;
/* 0x04 */ s32 mSensorCount;
/* 0x08 */ HitSensor** mSensors;
};
namespace MR {
void initHitSensorGroup(HitSensor*);
}; // namespace MR