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47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class SensorGroup;
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class HitSensor;
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class SensorHitChecker : public NameObj {
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public:
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SensorHitChecker(const char*);
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virtual ~SensorHitChecker();
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virtual void init(const JMapInfoIter&) override;
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virtual void movement() override;
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void initGroup(HitSensor*);
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void doObjColGroup(SensorGroup*, SensorGroup*) const;
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void doObjColInSameGroup(SensorGroup*) const;
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void checkAttack(HitSensor*, HitSensor*) const;
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/* 0x0C */ SensorGroup* mPlayerGroup;
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/* 0x10 */ SensorGroup* mRideGroup;
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/* 0x14 */ SensorGroup* mEyeGroup;
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/* 0x18 */ SensorGroup* mSimpleGroup;
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/* 0x1C */ SensorGroup* mMapObjGroup;
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/* 0x20 */ SensorGroup* mCharacterGroup;
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};
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class SensorGroup {
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public:
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SensorGroup(int, const char*);
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void add(HitSensor*);
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void remove(HitSensor*);
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void clear() const;
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/* 0x00 */ s32 mMaxSensors;
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/* 0x04 */ s32 mSensorCount;
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/* 0x08 */ HitSensor** mSensors;
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};
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namespace MR {
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void initHitSensorGroup(HitSensor*);
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}; // namespace MR
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