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30 lines
799 B
C++
30 lines
799 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ProjmapEffectMtxSetter;
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class FileSelectSky : public LiveActor {
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public:
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/// @brief Creates a new `FileSelectSky`.
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/// @param pName A pointer to the null-terminated name of the object.
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FileSelectSky(const char* pName);
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/// @brief Destroys the `FileSelectSky`.
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virtual ~FileSelectSky();
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virtual void init(const JMapInfoIter& rIter);
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virtual void calcAnim();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void exeWait();
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private:
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/* 0x8C */ f32 mAngleX;
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/* 0x90 */ f32 mAngleY;
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/* 0x94 */ TPos3f mBaseMtx;
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/* 0xC4 */ ProjmapEffectMtxSetter* mProjmapEffectMtxSetter;
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};
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