Files
2026-09-13 04:26:53 -04:00

53 lines
1.2 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class FishGroup;
class Fish : public LiveActor {
public:
Fish(const char*, FishGroup*, int, bool);
virtual ~Fish();
virtual void init(const JMapInfoIter& rIter);
virtual void control();
virtual void calcAndSetBaseMtx();
void exeWander();
void exeApproach();
void exeEscape();
bool tryEscapeFromPlayer();
void updateFollowPointPos();
/* 0x8C */ FishGroup* mGroup;
/* 0x90 */ int mFishType;
/* 0x94 */ bool mCanEscape;
/* 0x98 */ TVec3f mFollowPos;
/* 0xA4 */ TVec3f mFollowPosOffset;
/* 0xB0 */ TVec3f mFront;
/* 0xBC */ f32 mDistanceToApproach;
/* 0xC0 */ s32 mTimeToSearchPlayer;
/* 0xC4 */ s32 mStepToMove;
/* 0xC8 */ TVec3f* mEscapePos;
};
class FishGroup : public LiveActor {
public:
FishGroup(const char*);
virtual ~FishGroup();
virtual void init(const JMapInfoIter& rIter);
virtual void startClipped();
virtual void endClipped();
virtual void control();
/* 0x8C */ TVec3f mUp;
/* 0x98 */ s32 mFishNum;
/* 0x9C */ Fish** mFish;
/* 0xA0 */ f32 mSpeed;
/* 0xA4 */ TVec3f mClippingCenter;
};