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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class SphereSelectorHandle : public LiveActor {
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public:
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SphereSelectorHandle(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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virtual void control();
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual MtxPtr getBaseMtx() const {
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return (MtxPtr)&_90;
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}
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void validateRotate();
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void invalidateRotate();
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bool isHolding() const;
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bool isPointing() const;
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void rotateAxisX();
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void rotateAxisY();
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void updateBaseMtx();
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void changeBgmRotateState();
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void playRotateSE();
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void resetRotateParam();
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void clearPointerVelocity();
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void setStateConfirmStartAtFirstStep() NO_INLINE;
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bool tryRelease();
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void stackPointerVelocity();
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TVec2f* getPointerVelocity();
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void exeWait();
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void exeHold();
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void exeSpin();
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void exeDemoRotate();
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void exeDisappear();
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void exeInvalidRotate();
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void exeGalaxyConfirmStart();
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void exeGalaxyConfirmWait();
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void exeGalaxyConfirmCancel();
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void exeIdleForFileSelect();
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void exeIdleEndForFileSelect() NO_INLINE;
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inline bool isWaitOrSpinOrDemoRotate();
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public:
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/* 0x08C */ bool mIsFileSelectMode;
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/* 0x090 */ TPos3f _90;
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/* 0x0C0 */ TVec3f _C0;
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/* 0x0CC */ f32 mRotateSpeed;
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/* 0x0D0 */ f32 mTargetRotateSpeed;
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/* 0x0D4 */ f32 _D4;
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/* 0x0D8 */ f32 _D8;
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/* 0x0DC */ TVec3f _DC;
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/* 0x0E8 */ TVec3f _E8;
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/* 0x0F4 */ TVec2f _F4[3];
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/* 0x10C */ s32 _10C;
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/* 0x110 */ TVec3f _110;
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/* 0x11C */ TVec3f _11C;
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/* 0x128 */ bool _128;
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};
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