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19 lines
463 B
C++
19 lines
463 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class StageSwitchCtrl;
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class SwitchSynchronizer : public NameObj {
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public:
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/// @brief Creates a new `SwitchSynchronizer`.
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/// @param pName A pointer to the null-terminated name of the object.
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SwitchSynchronizer(const char* pName);
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virtual void init(const JMapInfoIter&);
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virtual void movement();
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/* 0x0C */ StageSwitchCtrl* mSwitchCtrl;
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/* 0x10 */ bool mIsCheckSameSwitchState;
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};
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