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36 lines
896 B
C++
36 lines
896 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class PartsModel;
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class AssemblyBlock : public LiveActor {
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public:
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/// @brief Creates a new `AssemblyBlock`.
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/// @param A pointer to the null-terminated name of the object.
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AssemblyBlock(const char* pName);
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virtual void init(const JMapInfoIter&);
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virtual void calcAndSetBaseMtx();
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void exeWait();
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void exeAssemble();
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void exeAssembleWait();
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void exeReturn();
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void exeTimer();
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bool tryStartAssemble();
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bool tryStartReturn();
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/* 0x08C */ TPos3f _8C;
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/* 0x0BC */ TPos3f _BC;
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/* 0x0EC */ TPos3f _EC;
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/* 0x11C */ s32 mObjArg7;
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/* 0x120 */ f32 mPlayerSearchDistance;
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/* 0x124 */ TVec3f _124;
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/* 0x130 */ f32 mFloatRotateSpeed;
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/* 0x134 */ s32 mTimer;
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/* 0x138 */ PartsModel* mBloomModel;
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/* 0x13C */ bool _13C;
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};
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