Files

36 lines
896 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class PartsModel;
class AssemblyBlock : public LiveActor {
public:
/// @brief Creates a new `AssemblyBlock`.
/// @param A pointer to the null-terminated name of the object.
AssemblyBlock(const char* pName);
virtual void init(const JMapInfoIter&);
virtual void calcAndSetBaseMtx();
void exeWait();
void exeAssemble();
void exeAssembleWait();
void exeReturn();
void exeTimer();
bool tryStartAssemble();
bool tryStartReturn();
/* 0x08C */ TPos3f _8C;
/* 0x0BC */ TPos3f _BC;
/* 0x0EC */ TPos3f _EC;
/* 0x11C */ s32 mObjArg7;
/* 0x120 */ f32 mPlayerSearchDistance;
/* 0x124 */ TVec3f _124;
/* 0x130 */ f32 mFloatRotateSpeed;
/* 0x134 */ s32 mTimer;
/* 0x138 */ PartsModel* mBloomModel;
/* 0x13C */ bool _13C;
};