Files

20 lines
416 B
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class AstroCore : public MapObjActor {
public:
AstroCore(const char*);
virtual void init(const JMapInfoIter&);
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void exeWait();
void exeGrow();
void startDemo();
void startAnimGrow();
void setStateBeforeGrow();
};