Files
Petari/include/Game/MapObj/AstroDomeCameraController.hpp
Fl-ppie df416df71e Cleanup and named AstroDomeCameraController (#1989)
* Cleanup and named `AstroDomeCameraController`

Not entirely convinced about the names, but it's in the right direction.

* Added inline function

* Made changes
2026-08-24 14:35:01 -07:00

57 lines
1.4 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class AstroDomeCameraController : public LiveActor {
public:
class Position {
public:
Position() {
mStart.zero();
mEnd.zero();
mTarget.zero();
}
void setEnd(const TVec3f& rEnd) {
mStart.set(mTarget);
mEnd.set(rEnd);
}
void reset(const TVec3f& rVec) {
mStart.set(rVec);
mEnd.set(rVec);
mTarget.set(rVec);
}
/* 0x00 */ TVec3f mStart;
/* 0x0C */ TVec3f mEnd;
/* 0x18 */ TVec3f mTarget;
};
AstroDomeCameraController(const char*);
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void kill();
virtual void control();
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void calcZoomOutPos(TVec3f*) const;
void calcZoomInPos(TVec3f*, const TVec3f&) const;
void calcZoomInTarget(TVec3f*, const TVec3f&) const;
void calcZoomInUp(TVec3f*) const;
void exeGalaxySelectStart();
void exeGalaxySelect();
void exeGalaxyConfirmStart();
void exeGalaxyConfirm();
void exeGalaxyConfirmCancel();
/* 0x08C */ TVec3f mStartPos;
/* 0x098 */ Position mZoomPos;
/* 0x0BC */ Position mTargetPos;
/* 0x0E0 */ Position mUpPos;
/* 0x104 */ f32 mEaseRate;
/* 0x108 */ TVec3f mZeroPos;
};