Files
2026-06-18 03:37:51 -07:00

55 lines
1.4 KiB
C++

#pragma once
#include "Game/MapObj/SimpleMapObj.hpp"
class GalaxyNamePlate;
class AstroMapObj : public MapObjActor {
public:
AstroMapObj(const char*);
virtual ~AstroMapObj() {};
virtual void init(const JMapInfoIter&);
virtual void control();
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo&) {};
virtual void initCaseUseSwitchB(const MapObjActorInitInfo&) {};
virtual void initCaseNoUseSwitchA(const MapObjActorInitInfo&) {};
virtual void initCaseUseSwitchA(const MapObjActorInitInfo&) {};
void exeOpen();
void exeWait();
void exeAlive();
void exeRevival();
void setStateAlive();
void setStateDead();
void selectNrvWait();
bool isPlayMachineSE() const;
void tryStartAllAnimAndEffect(const char*);
bool isEndRevival() const;
bool isAlreadyOpen(const char*, s32);
void setStateDoorOpenOrClose();
void startDemo();
const JMapInfo* _C4;
GalaxyNamePlate* _C8;
const char* _CC; // Uhh...
CollisionParts* _D0;
CollisionParts* _D4;
s32 _D8;
};
class AstroSimpleObj : public SimpleMapObjFarMax {
public:
AstroSimpleObj(const char*);
virtual ~AstroSimpleObj() {};
virtual void init(const JMapInfoIter&);
virtual void control();
const JMapInfo* _C4;
GalaxyNamePlate* _C8;
};