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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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#include "Game/MapObj/SimpleMapObj.hpp"
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class GalaxyNamePlate;
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class AstroMapObj : public MapObjActor {
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public:
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AstroMapObj(const char*);
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virtual ~AstroMapObj() {};
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virtual void init(const JMapInfoIter&);
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virtual void control();
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo&) {};
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virtual void initCaseUseSwitchB(const MapObjActorInitInfo&) {};
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virtual void initCaseNoUseSwitchA(const MapObjActorInitInfo&) {};
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virtual void initCaseUseSwitchA(const MapObjActorInitInfo&) {};
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void exeOpen();
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void exeWait();
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void exeAlive();
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void exeRevival();
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void setStateAlive();
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void setStateDead();
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void selectNrvWait();
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bool isPlayMachineSE() const;
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void tryStartAllAnimAndEffect(const char*);
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bool isEndRevival() const;
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bool isAlreadyOpen(const char*, s32);
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void setStateDoorOpenOrClose();
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void startDemo();
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const JMapInfo* _C4;
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GalaxyNamePlate* _C8;
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const char* _CC; // Uhh...
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CollisionParts* _D0;
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CollisionParts* _D4;
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s32 _D8;
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};
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class AstroSimpleObj : public SimpleMapObjFarMax {
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public:
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AstroSimpleObj(const char*);
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virtual ~AstroSimpleObj() {};
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virtual void init(const JMapInfoIter&);
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virtual void control();
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const JMapInfo* _C4;
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GalaxyNamePlate* _C8;
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};
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