Files
2026-09-15 23:23:01 +02:00

41 lines
862 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class CollectCounter;
class ChipCounter : public LayoutActor {
public:
ChipCounter(const char*, s32);
virtual void init(const JMapInfoIter&);
virtual void control();
void setCount(s32);
void requestShow(s32, s32);
void requestHide(s32);
void requestComplete(s32);
void requestActive();
void requestDeactive();
bool tryEndFrameIn();
bool tryEndFrameOut();
bool tryEndComplete();
void exeHide();
void exeFrameIn();
void exeShow();
void exeFrameOut();
void exeTryDemo();
void exeComplete();
void exeCompleteOut();
inline bool isHidden();
inline bool isComplete();
/* 0x20 */ CollectCounter* mCollectCounter;
/* 0x24 */ s32 mCount;
/* 0x28 */ s32 mType;
/* 0x2C */ s32 mGroupId;
/* 0x30 */ f32 _30;
};