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33 lines
904 B
C++
33 lines
904 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Color.hpp"
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class ClipFieldFillDraw : public NameObj {
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public:
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/// @brief Creates a new `ClipFieldFillDraw`.
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/// @param pName A pointer to the null-terminated name of the object.
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ClipFieldFillDraw(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void draw() const;
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void setModeSubColor();
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void setUpFillScreen() const;
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void sendFillScreen(GXColor) const;
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/* 0x0C */ GXBlendMode mFillBlendMode;
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/* 0x10 */ GXBlendFactor mFillSrcFactor;
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/* 0x14 */ GXBlendFactor mFillDstFactor;
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/* 0x18 */ GXLogicOp mFillLogicOp;
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/* 0x1C */ Color8 _1C;
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/* 0x20 */ Color8 _20;
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/* 0x24 */ bool _24;
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/* 0x25 */ bool _25;
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};
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namespace MR {
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NameObj* createClipFieldFillDraw(const char*);
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NameObj* createVolumeDrawSpotLight(const char*);
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}; // namespace MR
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