Files
2026-09-15 19:34:22 -04:00

38 lines
867 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class ActorCameraInfo;
class Coin;
class CoinGroup : public LiveActor {
public:
CoinGroup(const char*);
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void initCoinArray(const JMapInfoIter&) = 0;
virtual void placementCoin() {
}
virtual const char* getCoinName() const {
return "コイン(グループ配置)";
}
void killCoinAll();
void appearCoinAll();
void appearCoinFix();
void appearCoinAllTimer();
void setCoinTrans(s32, const TVec3f&);
void exeAppear();
void exeTryStartDemo();
void exeDemoAppear();
void exeKill();
/* 0x8C */ Coin** mCoinArray;
/* 0x90 */ ActorCameraInfo* mCameraInfo;
/* 0x94 */ u32 mCoinCount;
/* 0x98 */ s32 mTimeLimit;
/* 0x9C */ bool mIsPurpleCoinGroup;
};