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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
24 lines
468 B
C++
24 lines
468 B
C++
#pragma once
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/Screen/LayoutActor.hpp"
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#include <JSystem/JGeometry.hpp>
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class CollectCounter : public LayoutActor {
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public:
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CollectCounter(const char*);
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virtual ~CollectCounter();
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virtual void init(const JMapInfoIter&);
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virtual void control();
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void exeHide();
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void exeShow();
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void setCount(s32);
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bool tryEndShow();
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void setPosition();
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/* 0x20 */ TVec2f mFollowPosition;
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};
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