Files
Petari/include/Game/MapObj/DummyDisplayModel.hpp

49 lines
1.7 KiB
C++

#pragma once
#include "Game/LiveActor/PartsModel.hpp"
class LodCtrl;
class NameObjArchiveListCollector;
#define ITEM_TYPE_COIN 0
#define ITEM_TYPE_KINOPIO 1
#define ITEM_TYPE_STARPIECE 4
#define ITEM_TYPE_POWER_STAR 7
#define ITEM_TYPE_GRAND_STAR 13
struct DummyDisplayModelInfo {
/* 0x00 */ const char* mName;
/* 0x04 */ Vec _4;
/* 0x10 */ u32 _10;
/* 0x14 */ const char* mAnim;
/* 0x18 */ bool mHasColorChange;
};
class DummyDisplayModel : public PartsModel {
public:
DummyDisplayModel(LiveActor*, const DummyDisplayModelInfo*, int, s32, s32);
virtual void init(const JMapInfoIter&);
virtual void makeActorAppeared();
virtual void makeActorDead();
virtual void control();
virtual void calcAndSetBaseMtx();
/* 0x9C */ const DummyDisplayModelInfo* mModelInfo;
/* 0xA0 */ s32 mItemType;
/* 0xA4 */ s32 _A4;
/* 0xA8 */ LodCtrl* _A8;
/* 0xAC */ bool _AC;
};
namespace MR {
DummyDisplayModel* createDummyDisplayModel(LiveActor*, const JMapInfoIter&, s32, const TVec3f&, const TVec3f&);
DummyDisplayModel* createDummyDisplayModel(LiveActor*, const JMapInfoIter&, const char*, s32);
DummyDisplayModel* createDummyDisplayModel(LiveActor*, const JMapInfoIter&, MtxPtr, s32, const TVec3f&, const TVec3f&);
DummyDisplayModel* createDummyDisplayModelCrystalItem(LiveActor*, const JMapInfoIter&, const TVec3f&, const TVec3f&);
DummyDisplayModel* createDummyDisplayModelCrystalItem(LiveActor*, s32, const TVec3f&, const TVec3f&);
s32 getDummyDisplayModelId(const JMapInfoIter&, s32);
s32 getDummyDisplayModelId(const LiveActor*);
void makeArchiveListDummyDisplayModel(NameObjArchiveListCollector*, const JMapInfoIter&);
}; // namespace MR