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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#pragma once
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#include "Game/LiveActor/PartsModel.hpp"
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class LodCtrl;
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class NameObjArchiveListCollector;
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#define ITEM_TYPE_COIN 0
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#define ITEM_TYPE_KINOPIO 1
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#define ITEM_TYPE_STARPIECE 4
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#define ITEM_TYPE_POWER_STAR 7
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#define ITEM_TYPE_GRAND_STAR 13
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struct DummyDisplayModelInfo {
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/* 0x00 */ const char* mName;
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/* 0x04 */ Vec _4;
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/* 0x10 */ u32 _10;
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/* 0x14 */ const char* mAnim;
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/* 0x18 */ bool mHasColorChange;
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};
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class DummyDisplayModel : public PartsModel {
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public:
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DummyDisplayModel(LiveActor*, const DummyDisplayModelInfo*, int, s32, s32);
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virtual void init(const JMapInfoIter&);
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virtual void makeActorAppeared();
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virtual void makeActorDead();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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/* 0x9C */ const DummyDisplayModelInfo* mModelInfo;
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/* 0xA0 */ s32 mItemType;
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/* 0xA4 */ s32 _A4;
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/* 0xA8 */ LodCtrl* _A8;
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/* 0xAC */ bool _AC;
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};
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namespace MR {
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DummyDisplayModel* createDummyDisplayModel(LiveActor*, const JMapInfoIter&, s32, const TVec3f&, const TVec3f&);
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DummyDisplayModel* createDummyDisplayModel(LiveActor*, const JMapInfoIter&, const char*, s32);
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DummyDisplayModel* createDummyDisplayModel(LiveActor*, const JMapInfoIter&, MtxPtr, s32, const TVec3f&, const TVec3f&);
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DummyDisplayModel* createDummyDisplayModelCrystalItem(LiveActor*, const JMapInfoIter&, const TVec3f&, const TVec3f&);
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DummyDisplayModel* createDummyDisplayModelCrystalItem(LiveActor*, s32, const TVec3f&, const TVec3f&);
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s32 getDummyDisplayModelId(const JMapInfoIter&, s32);
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s32 getDummyDisplayModelId(const LiveActor*);
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void makeArchiveListDummyDisplayModel(NameObjArchiveListCollector*, const JMapInfoIter&);
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}; // namespace MR
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