Files
Petari/include/Game/MapObj/DynamicCollisionObj.hpp
2026-09-16 18:47:30 -04:00

43 lines
890 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class CollisionParts;
struct KCLFile;
class DynamicCollisionObj : public LiveActor {
public:
class TriangleIndexing {
public:
inline TriangleIndexing() {
}
u16 mIndex[3];
};
DynamicCollisionObj(const char* pName);
virtual ~DynamicCollisionObj() {
}
virtual void init(const JMapInfoIter& rIter);
void syncCollision();
void updateTriangle();
void updateCollisionHeader();
void createCollision();
/* 0x8C */ KCLFile* mKCLFile;
/* 0x90 */ CollisionParts* mParts;
/* 0x94 */ u16 _94;
/* 0x96 */ u16 mPositionNum;
/* 0x98 */ TVec3f* mPositions;
/* 0x9C */ TVec3f* _9C;
/* 0xA0 */ TriangleIndexing* mIndices;
/* 0xA4 */ u32 _A4;
/* 0xA8 */ u32 _A8;
/* 0xAC */ u32 _AC;
/* 0xB0 */ u8 _B0[0x6C];
/* 0x11C */ u32 _11C;
};