mirror of
https://github.com/SMGCommunity/Petari.git
synced 2026-11-09 17:54:41 -10:00
Without more context its hard to figure out what _98 and _9C (and others) should be named.
24 lines
506 B
C++
24 lines
506 B
C++
#pragma once
|
|
|
|
#include "Game/LiveActor/LiveActor.hpp"
|
|
|
|
class FallDownBridge : public LiveActor {
|
|
public:
|
|
FallDownBridge(const char*);
|
|
|
|
virtual void init(const JMapInfoIter&);
|
|
virtual void control();
|
|
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
|
|
virtual void calcAndSetBaseMtx();
|
|
|
|
void exeWait();
|
|
void exeQuake();
|
|
|
|
/* 0x8C */ TVec3f _8C;
|
|
/* 0x98 */ f32 _98;
|
|
/* 0x9C */ f32 _9C;
|
|
/* 0xA0 */ f32 _A0;
|
|
/* 0xA4 */ f32 _A4;
|
|
/* 0xA8 */ bool _A8;
|
|
};
|