Files
Petari/include/Game/MapObj/FallOutFieldDraw.hpp

25 lines
575 B
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class FallOutFieldDraw : public NameObj {
public:
/// @brief Creates a new `FallOutFieldDraw`.
/// @param pName A pointer to the null-terminated name of the object.
FallOutFieldDraw(const char* pName);
virtual void init(const JMapInfoIter&);
virtual void draw() const;
void setUpFillScreen() const;
void setUpEdgeAndClearAlpha() const;
void activate();
void deactivate();
/* 0x0C */ bool _C;
};
namespace MR {
NameObj* createFallOutFieldDraw(const char*);
}; // namespace MR