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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/MapObj/BlueStarCupsulePlanet.hpp"
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class MapPartsRailMover;
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class ActorCameraInfo;
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class GCaptureTarget : public LiveActor, public GCaptureTargetable {
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public:
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GCaptureTarget(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void makeActorAppeared();
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virtual void makeActorDead();
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virtual void startClipped();
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virtual void endClipped();
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virtual void control();
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void decidedTarget();
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void releasedTarget();
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void emitNerveEffect();
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void getTargetPosition(TVec3f*);
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bool isReleaseForce() const;
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f32 getPointableRange() const;
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f32 releaseDistance() const;
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void exeTryDemoAppear();
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void exeAppear();
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void exeWait();
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void exePointable();
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void exeHitPointer();
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void exeActive();
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/* 0x90 */ MapPartsRailMover* mRailMover;
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/* 0x94 */ f32 mStarAnimSpeed;
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/* 0x98 */ ActorCameraInfo* mCameraInfo;
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/* 0x9C */ f32 mReleaseDistance;
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/* 0xA0 */ f32 mPointableRange;
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/* 0xA4 */ bool mFarAwayColor;
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};
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