Files

44 lines
1.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/MapObj/BlueStarCupsulePlanet.hpp"
class MapPartsRailMover;
class ActorCameraInfo;
class GCaptureTarget : public LiveActor, public GCaptureTargetable {
public:
GCaptureTarget(const char*);
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void appear();
virtual void makeActorAppeared();
virtual void makeActorDead();
virtual void startClipped();
virtual void endClipped();
virtual void control();
void decidedTarget();
void releasedTarget();
void emitNerveEffect();
void getTargetPosition(TVec3f*);
bool isReleaseForce() const;
f32 getPointableRange() const;
f32 releaseDistance() const;
void exeTryDemoAppear();
void exeAppear();
void exeWait();
void exePointable();
void exeHitPointer();
void exeActive();
/* 0x90 */ MapPartsRailMover* mRailMover;
/* 0x94 */ f32 mStarAnimSpeed;
/* 0x98 */ ActorCameraInfo* mCameraInfo;
/* 0x9C */ f32 mReleaseDistance;
/* 0xA0 */ f32 mPointableRange;
/* 0xA4 */ bool mFarAwayColor;
};