Files
Petari/include/Game/MapObj/GeneralMapParts.hpp
2026-09-23 19:45:15 -04:00

56 lines
1.7 KiB
C++

#pragma once
#include "Game/MapObj/MapParts.hpp"
#include "Game/Util/Array.hpp"
class ActorCameraInfo;
class MapPartsAppearController;
class MapPartsFunction;
class MapPartsRailGuideDrawer;
class MapPartsRailMover;
class MapPartsRailPosture;
class MapPartsRailRotator;
class MapPartsRotator;
class GeneralMapParts : public MapParts {
public:
GeneralMapParts(const char* pName);
virtual ~GeneralMapParts() {
}
virtual void init(const JMapInfoIter& rIter);
virtual void initAfterPlacement();
virtual void appear();
virtual void kill();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void initMapPartsFunction(const JMapInfoIter& rIter);
void initSensorType(const JMapInfoIter& rIter);
void initGravity(const JMapInfoIter& rIter);
void receiveMsgSwitchBOn();
void receiveMsgSwitchBOff();
void broadcastMsgToAllFunctions(u32 msg);
bool isFixed() const;
void startMove();
void exeWait();
void exeWaitForPlayerOn();
void exeMoveStart();
/* 0x98 */ ActorCameraInfo* mCameraInfo;
/* 0x9C */ s32 mMoveConditionType;
/* 0xA0 */ s32 mSignMotionType;
/* 0xA4 */ s32 mShadowType;
/* 0xA8 */ MR::Vector< MR::FixedArray< MapPartsFunction*, 8 > > mFunctionArray;
/* 0xCC */ MapPartsAppearController* mAppearController;
/* 0xD0 */ MapPartsRailRotator* mRailRotator;
/* 0xD4 */ MapPartsRailMover* mRailMover;
/* 0xD8 */ MapPartsRotator* mRotator;
/* 0xDC */ MapPartsRailGuideDrawer* mGuideDrawer;
/* 0xE0 */ MapPartsRailPosture* mRailPosture;
/* 0xE4 */ u8 mIsCameraEnded;
/* 0xE5 */ u8 mIsPaused;
};