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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
34 lines
826 B
C++
34 lines
826 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class MapObjConnector;
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class HitWallTimerSwitch : public LiveActor {
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public:
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HitWallTimerSwitch(const char*);
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virtual ~HitWallTimerSwitch();
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void calcAnim();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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bool trySwitchDown();
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bool tryOn();
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bool trySwitchUp();
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bool tryOff();
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void exeOff();
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void exeSwitchDown();
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void exeOn();
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void exeSwitchUp();
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/* 0x8C */ CollisionParts* _8C;
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/* 0x90 */ MapObjConnector* mConnector;
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/* 0x94 */ s32 mTimer;
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/* 0x98 */ u8 _98;
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};
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