Files
Petari/include/Game/MapObj/IronCannonShell.hpp
2026-09-24 16:20:40 -04:00

55 lines
1.2 KiB
C++

#pragma once
#include "Game/Enemy/KoopaJrShipCannonShell.hpp"
#include "Game/LiveActor/LiveActor.hpp"
class IronCannonShell : public KoopaJrShipCannonShell {
public:
IronCannonShell(const char*);
virtual ~IronCannonShell();
virtual f32 getBaseScale() const {
return 1.3f;
}
virtual s32 getLifeTime() const {
return 300;
}
};
class IronCannonLauncherPoint : public LiveActor {
public:
IronCannonLauncherPoint(const char*);
virtual ~IronCannonLauncherPoint();
virtual void init(const JMapInfoIter& rIter);
virtual void initModelAndConnectToScene();
void exeWait();
void exeShot();
void initBullet();
bool tryShotBullet(f32);
/* 0x8C */ CannonShellHolder* mShellHolder;
/* 0x90 */ s32 mShotInterval; // Delay between cannon shots [ObjArg0]
/* 0x94 */ f32 mBulletSpeed; // Speed of each bullet [ObjArg1]
};
class IronCannonLauncher : public IronCannonLauncherPoint {
public:
IronCannonLauncher(const char*);
virtual ~IronCannonLauncher();
virtual void init(const JMapInfoIter& rIter);
virtual void initModelAndConnectToScene();
void exeRelax();
void exeWait();
void exeShot();
/* 0x98 */ TVec3f mEffectMtx;
};